After unending war with metastreumonic Force, the powerful organisation Secreta Secretorum that you belong to is finally ready to undermine the head-strong federation, despite an intense struggle for power.
It's fun but some kinks need to be worked out, instant npc sight, the random respawning system, the fact it saves online rather than on your system - leading to you having to start a whole mission or area because of a single death. (Some deaths are excrutiatingly annoying too where something happens like your clones spawn on you taking most of you health down and the ais 2 hit you.)
I really like the complicated nature of the ui and skills and the hacking is fun too, quite old school.
The combat is worked out well and seems good although I can't use the inventory for some reason and with the limited space on your body you can't pick up any new items which takes away from the rpg element.
The ai isn't the best but they do prove a challenge, although the challenge is more in the amount of the waves.
The graphics are great for an indie game and really push the boat out with the source engine, theres alot of very unique noir cyberpunk scenery crossed with w40k although some props are used a little too much for my liking.
I would suggest anyone who likes cyberpunk to buy though, hopefully it will get fixed but it's still buckets of fun.
I got this game on sale for $2 on Steam; I think it's a wonderful game (I tend to like non-linear shooters) with the amount of choice it gives you but that's all overwhelmed by the horrible translation and User Interface design
I didn't know what was going on, or what I was supposed to do, or why I should care for this and that; the game does give you a lot of text and dialogue to sift through but it left me with more questions than answers (shoddy english translation) and by the end I just ignored the story and shot things to death
As for the UI design, it's extremely vague and clunky; I didn't know how to hack right, the inventory management felt awkward, I didn't know how the researching worked, and so on
In this case I would've consulted the video tutorials already present in the game but again they're poorly translated and were a chore to go through (I tried to find a manual for the game but there isn't one?)
A game's story is one of the selling points of any Role Playing game, and in E.Y.E's case they shot that out the window with subpar translation and delivery (sifting through pages of text isn't exactly fun to do in 2011) and as a consequence the game in general is extremely confusing (the video tutorials seldom help at all).
But at least I enjoyed it for what its worth for $2, fun game with nice shooting mechanics
i really liked it cause the gunplay feels really good (gta5 made me sad) and the skills system. im in love with this game, would like to see it grow and maybe get mods or support from the dev(like postal 2).
Bought this on day of release and never regretted it. The game has only got better with patches. If you can look past the bugs, it's a fantastic game.
This game is OK. It needs to take a better direction though.
After playing the final two levels of the game, which must have been the most frustrating gaming experiences I've had in my life, I can sadly give a real quick summary here:
'E.Y.E: Divine Cybermance' tries to do a lot of cool things but fails to execute them well. 'Clumsy' would be a good one-word description. The game- and level design are pretty bad and seem to be a result of the game being developed by a very inexperienced team(?) that was too ambitious and had too little resources.
On to some more details...
First of all, despite this being only a 5/10 rating, I want to say that I really wanted to like this game and I take no pleasure in stating that the hard work of someone else isn't that great. It's obvious that the developers really tried to make something special here. In fact, I have been closely following this game during its development because I love cyberpunk settings. So far I have only played the game in solo mode, so no co-op or PvP.
E.Y.E: Divine Cybermancy has a lot of cool concepts and ideas. The possibility of different playstyles, a variety of weapon types, character development through skillpoints and cyberimplant upgrades, a mental health-, karma- and health condition system (for example bleeding that has to be tended to), a research tree, dialogues with NPCs, hacking and a story involving multiple factions. In short, it's a cyberpunk FPS/RPG that has enough systems to make it feel like a game with a lot of depth and complexity.
Unfortunately most of these things are implemented in such a way that they feel confusing, opaque, bothersome or in the case of NPC dialogues an illusion of choice. In my opinion most of those things only distract from the fun and immersion. For example the hacking UI is awkward and it is difficult to see what is going on, especially due to the layout of the elements. Because of this, my strategy to winning these hacking minigames is to take a good look at the initial stats of my character and the system to hack, think of a sequence of actions that I need to perform to win the minigame and stick to that plan without looking at the real-time statuses of me or the opponent. While the minigame is supposed to be real-time and dynamic, the only way for me to not get frustrated is to reduce the minigame to a static sequence of steps to perform repeatedly.
The world- and level design also aren't that great. Levels are large, but dark and empty, and there are a lot of dead ends that require the player to backtrack long and boring paths. For me it has been unclear which path to take to reach an objective marker, and most of the time I picked the wrong path first. The headquarters, which is the player's central HUB area, makes this particularly visible. In that area everything is so far apart that I have to consider whether or not I really want to go check if I have enough money to buy a new weapon or implant, and spend some mind-numbing time in this large, confusing and featureless environment.
It's also painfully obvious that the developers are not native speakers of English. Besides the grammar being a bit off in a lot of cases, there seem to be a few occasions at which words are chosen that don't make sense in their context. The text in dialogues is generally cringy, there is a lot of swearing, bad mouthing and edgy behaviour by both NPCs and the player character. Most of it is accompanied by an abundance of exclamation marks, which for some reason is something that for me personally can quickly ruin immersion. It is possible that these issues with the textual content could be the reason why I don't really have any idea what's going on with the story, or perhaps the story is just unclear and confusing on purpose, since the player character starts the game with amnesia.
I would only recommend this game to people that are very eager to play a game with cyberpunk setting and have low expectations of the game. The FPS part, when disregarding the RPG systems, can feel quite satisfying at times, but for me it is just not enough to make this game actually fun. I only continued playing just to be able to add the game to my 'completed campaign' list.
Unique game, greatly deserving of a sequel. Quite dated by today, but it's so cheap & fun that it's still worth playing. Nonsensical story, but the wackiness of everything provides all the entertainment you need. Multiple different ways to play the game. Focus on melee combat, ranged gun combat, hacking & psychic powers & combat, or a mess of all of them together. You really feel like a giant super cyborg cultist soldier, where you can be so heavy in armor and metal body augmentations that simply stepping off of the sidewalk can cause the earth to shake.
In my opinion, the game is a gem, maybe not a diamond of course, but a decent, unique gem. It's a shame it isn't super popular as the multiplayer is really cool too, with almost a sort of MMO-esque element to it. The best thing that could happen to this game would probably be either the community suddenly re-gaining popularity, or a sequel be made with modern textures and engine tweaks.
Nice atmosphere, Interesting world, Fun mechanics. Only issue is translations can be jarring, and it doesn't explain itself well. Has fun, but dead multiplayer. Every mission is a small open world leading to a nice mix between the freedom of true open world and the direction of tradtional maps etc
Dark future setting - a rarity that contrasts
from all the clean tidyworks of others.
I remember playing this game about a month after it came out, I really liked the setting and the content but the game was unplayable due too performance issues and bugs. But I had recently found out that the devs of the game have been updating the game since release , in fact they just updated two weeks ago. So I decided to fire the game up and boy I am glad I did! All the performance errors (had a few crashes, but I think those are due to my computer disliking source engine games, I have the same issues with HL2) are gone almost all the bugs are gone, the combat is fun buy challenging, there is a great skill system, a research system, and a cyber tech system. I really love this game and would recommend getting it next time its on sale.
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Highest Rated (8 agree) 8/10
It's fun but some kinks need to be worked out, instant npc sight, the random respawning system, the fact it saves online rather than on your system - leading to you having to start a whole mission or area because of a single death. (Some deaths are excrutiatingly annoying too where something happens like your clones spawn on you taking most of you health down and the ais 2 hit you.) I really like the complicated nature of the ui and skills and the hacking is fun too, quite old school. The combat…
Aug 5 2011 by joshino