This member has provided no bio about themself...

Comment History
Grimscribe
Grimscribe - - 10 comments @ Immersive Fast Travel Overhaul for 1.5.1

Thanks very much! I'll see if it's ok with Arszi for me to include a merged version even as a note in the readme or something when i finish working on the next verison

Good karma+2 votes
Grimscribe
Grimscribe - - 10 comments @ Immersive Fast Travel Overhaul for 1.5.1

Yep! You can add/remove it at any time.

Good karma+1 vote
Grimscribe
Grimscribe - - 10 comments @ Immersive Fast Travel Overhaul for 1.5.1

I'll consider adding an option for something like this once I have MCM integration working, but I would prefer to simply add more guides. my first priority was always getting the condition damage working because I do want it to be punishing.

PS. If you want to travel from Rostok to the Rookie Village to see Sid there's a guide at the 100 rads bar :)

At the moment I don't think just having longer amounts of time pass is enough of a trade-off to make fast travelling cost only money and be significantly cheaper than guide travel. Food is relatively cheap. Once MCM integration is finished you'll be able to set the rate of condition damage to your preference.

Good karma+2 votes
Grimscribe
Grimscribe - - 10 comments @ Immersive Fast Travel Overhaul for 1.5.1

Hiya! I'm away from my computer for a few days but when I get back to working on this mod my first goal will be to add MCM integration so you can set the rate of condition damage yourself. However if it looks like that will take more than a day or so to work out, I'll upload a new version with some extra options to tide people over until you can tweak it yourself. Thanks for the feedback!

Good karma+1 vote
Grimscribe
Grimscribe - - 10 comments @ Immersive Fast Travel Overhaul for 1.5.1

Yep, I added a note about the conflict for now, when I'm back and able to work on this more in a few days I'll check in with Vintar about the possibility of making a patch.

Good karma+2 votes
Grimscribe
Grimscribe - - 10 comments @ Immersive Fast Travel Overhaul for 1.5.1

Yep, this addon shouldn't cause any issues when used in debug mode.

Good karma+2 votes
Grimscribe
Grimscribe - - 10 comments @ Immersive Fast Travel Overhaul for 1.5.1

Hi! So this is technically something I would like to eliminate at some point, but at the end of the day, if someone wanted to evade the condition damage, they're probably not going to download this addon in the first place, or they'll download the version that doesn't have condition damage. One of the reasons I want to work on MCM integration is so that people can tune it so that the experience is to their preferences. I don't think of it as a "smart" move, any more than enabling god mode is a smart move, but at the end of the day it's up to the player to set control their own experience.

So yeah I would like to get rid of this at some point but at the end of the day w/ debug mode/console commands if someone really wants to make the game easier in any way, it's not hard to

Good karma+8 votes
Grimscribe
Grimscribe - - 10 comments @ Immersive Fast Travel Overhaul for 1.5.1

yep, MCM integration is going to be the first thing I work on when I get back from vacation :)

Good karma+7 votes
Grimscribe
Grimscribe - - 10 comments @ "Cinematic VFX" Particle Effects Addon (3.7)

I wish I could have the long, lingering smoke clouds from gun impacts of hollywood FX but the grenades and anomalies of this addon

Good karma+2 votes
Grimscribe
Grimscribe - - 10 comments @ [1.2.0] Craft and Repair Overhaul for 1.5.1

Love this mod, but is it possible to set it so that technicians who won't accept toolkits (Spleen in Skadovsk, etc) have upgraded vices? This mod really encourages crafting things yourself , but at these mechanics like Spleen, even though he can do all your upgrades with no tools, his vice is lowest level and there's no way to upgrade it because he doesn't accept toolkits.

Good karma+1 vote