Currently working on a chart to describe what features games have, and it's all inclusive, from maps, atmosphere, story, graphics capabilities, etc. to shed light on what makes a fps game a success or not. My interest here is to learn enough to initiate my own game. I've been working on a story for a few years, and building the knowledge and tools to help me make it a reality. My own knowledge is in architecture and digital model making. I got interested in gaming because of the 3d worlds and the ability to do them in real time. Lately the graphics have really taken off and that's fantastic from my pov. I'm also the Founder of the Anti Cheat Gaming Community called HackHunters for the FPS genre of gaming. Made by gamers for gamers and clans. We provide support for other ACO efforts, and help build strong anti cheat clans for better gaming for everyone
Just goofing around on a concept for desert warfare, tank style. In the foreground Army facilities, with the Airport in the background.
A lot of detail is missing, but before adding it I need to build some walls around different sections to enable VisAreas and culling, preventing the drawing of every element in the models when one looks around. Still even as is I can walk around at 100+ fps.