I agree--I like the model but it doesn't seem very bomber-like
I agree--I like the model but it doesn't seem very bomber-like
no, the town's in kind of the same area, but other than that it's different
that looks painful to use, haha
woo just finished my last high school homework ever and have this to look forward to
by "defensive only" do you mean it's immobile?
Yeah, I was wondering about that. Why are so many units--especially different kinds of clones--skirmish only?
I used Photoshop. GIMP should work too.
For those of you with the icons/buttons issue: crop the Mt_commandbar.tga (located in Data/Art/Textures) to 2048 x 2048, keeping the left half. This fixed the issue for me.
I have no idea why it works for some people and not others, but if it doesn't work, this should fix it. If you change it, make a backup just in case.
I'm having the same problem and i think an earlier version of this mod had the same issue. I believe it was fixed with a patch to the Mt_commandbar file.
On the scale chart you skipped over the manta ray looking thing between the athens and the frigate. I've been trying to figure out what that is, but I can't. What is it?
rocket launchers are good. But they look a lot like stormtroopers.
you're both saying the same thing
well, it's set to release in 3 days...
All these planets look great.
Maybe I'm completely stupid for not knowing this, (i looked through all the planets and no one else has asked) but why are they all elliptical? They look round in game, don't they?
Yeah, I saw those pics. The first thing I noticed: the ship the pic was focused on. Didn't even look at the UI until I read in the description that said it was from TR, and temporary until he took screenshots with his own. I like both your mods and have no idea why he would use your UI in a pic, but really? All this argument = NERDRAGE. haha.
I also had the icon problem. Also, a good number of hard points on both republic and empire space stations are "missing".
But the mod looks really good otherwise, so if the icons are fixed, i plan on downloading the next version
Good mod. I have the same problem with the lucrehulk; it always comes in with all hard points destroyed.
Something I thought would be cool: For the republic, use LAAT/c as a drop ship to bring AT-TE or other vehicles into reinforcement points, instead of whatever that blocky thing is that's used now.
any estimate as to when it will be?
Good start. Pretty unbalanced now, but we'll see how it goes.
I recommend backing up data folder before copying. Causes issues with aggressor-destroyer "special weapon."
Green_Lightning
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