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Comment History
gominho
gominho - - 5 comments @ Raising the Bar: Redux: Division 3 Demo

I have played through division three and I loved it. Cool weapons, good level design, and interesting new features. I didn't find any bugs while playing this, except for a few crashes (But I think that's just standard source engine shenanigans).

One criticism I wanted to give, is to make the secondary attack for the steambow and oicw the aim function. Also, I find it confusing as to why the tau cannon is on the meele slot.

Overall, I had fun. Keep on the great work. And I can't wait to play that portal mod you've been teasing.

Good karma+1 vote
gominho
gominho - - 5 comments @ Raising the Bar: Salvation

Very fun mod.

Good karma+1 vote
gominho
gominho - - 5 comments @ Half Life 2: Raising the Bar REDUX: 5th Anniversary Celebration Update

I'm very excited to see what is coming for the future!

Good karma+5 votes
gominho
gominho - - 5 comments @ Coterminus 1.1

Is this standalone? Or is it supposed to be installed on top of version 1.0? Thanks in advance.

Good karma+2 votes
gominho
gominho - - 5 comments @ Half Life 2: Raising the Bar REDUX: Division 2 Demo Release and 4th Anniversary

Here are a list of bugs I've found and my general opinions on this chapter:

-If you turn on your flashlight while charging your stun prod, the charging sound will stop playing.
-The double fire sound from the exclude the first bullet sound, and sometimes it does not play at all.
-The cremator can burn the player from the fence to the elevator, and there's not many places to hide, since you get attacked by combines once you exit the elevator.
-From this point onward, fps drops drastically: Ibb.co
-Dev textures: Ibb.co
-Player doesn't fit through this passage: Ibb.co
-The airboat segment doesn't feel balanced in some situations. Too many enemies shooting at you at once in some areas, the fire barrels can burn the player even while inside the boat, and there are too many objects in your way while you're dodging enemies, making impossible not to bump your airboat all around.
-The final arena was very frustrating. Shooting the helicopter and combine was fine, but the apcs caught me off guard. The missiles constantly being shot at you made the fight much more difficult (I had to hide myself behind a boat to finish off the helicopter).

I enjoyed playing these maps, for the most part. Gotta give credit for the hidden supplies, the akm for the weapon roster, the new particle effects and map design. I've never felt lost nor wandered around figuring out what to do. But the boat segment really needs some balancing and optimizations.

Good karma+5 votes