This member has provided no bio about themself...

Comment History
N82469
N82469 - - 15 comments @ One Vision

Hey it's still me. Had to log in.

Thank you. Interesting. I was able to add an effect to flaming fist. Or at least that's what it looked like cause the silence I added only miss after paranoia landed. There is another address that modify accuracy (and possibly duration) I assume.

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

I have just tried the new version. Did you replace Balxephon's class with Paragon class?

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

Finally, 1h-swords on dark priest!

Some of your design choices seem to be based on characters' artwork, is there a reason why you give Paragon swords only? Since Ravness uses a spear-like weapon in her official artwork.

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

Indeed.
Another thing I want to point out is that vartans have access to siege skill which is useless on them while ranger needs it badly.

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

Hi. I think you should give knights (and w.knights) and rune fencers at least heal I to match their class descriptions or actually change the descriptions. I know you want healing to be restricted to clerics but I think we can all agree that in the current state of the mod, clerics is nearly an irreplaceable asset of any battle for their high healing and debuff remover skill. So having heal I on one or two knights is not gonna affect clerics' role much imo.

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

Huh. That's strange. I certainly don't remember beasts being so good at avoiding single target damage spells and summoning spells. Especially gryphons.

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

How come all enemy archers use crossbows that shoot in straight line? I've yet to see any bows or normal crossbows on them.

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

Yes. It does pretty much nothing for the hefty tp cost of 60. I think damage should be based on max hp too and both healing and damage should be 20% imo.

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

Hello. What are the damage and healing of the Circle of Life song based on? Is it a fixed amount? Because I just tried it and both the damage and healing are minimal.

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

Ok. Thank you. Btw, where and when was the community poll held? I didn't see it on this mod page.

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

"Special characters obtained along the way have a few more weapon choices".
Excuse me, what does this line mean in the new patch note?

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

Also, I noticed that there are a few magic/finisher that use elemental-explosion theme animations like fire, thunder (forbidden magic); water (dragon's skill); light? (last xbow finish); void? (Tartaros's unique finish). Are there any other animation like those in the game that are not used or I missed?

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

Hello, shouldn't first level summon hit 2 times at minimum (more than missle magic) and second level hit 3 times at min?

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

Ah ok. Thanks. I"ll use cwcheat to get the assassin for collection then.

Btw, is there any way to turn Oelias, Dievoid, Lanselot, Warren and Deneb back to their original color? Any cwcheat perchance?

Good karma+1 vote
N82469
N82469 - - 15 comments @ One Vision

Can you make the Assassin class usable for Vyce and if possible, with portrait change when he switches to the class, similar to Catiua's Princess and D.Priest?

Good karma+1 vote