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Comment History
ghostgamer69
ghostgamer69 - - 27 comments @ Brutal Doom Redemption Reshade v3

how long did you wait? I'm experiencing a similar issue. When I load via ZDL the reshade loads but as soon as i enter the main menu it stops and says it loading the effect. I played for more than 4 hours and it never loaded.

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

I'm finally getting around to returning to this mod. I gotta say I like most of what I see, but I do have a rather niggling issue. I doesn't seem to matter what I change in video options, but everything in games appears to have no AA even though I'm running with AA at 16x. Edge line detect is terrible and pixelated.I tried going through and turning features on and off one by one ( I started with all on, except DOF and Vignetting) but nothing seems to fix the problem.

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Arsenal Overhaul 3

I'm guessing the answer to my question is no? I can't find anything on this on the Atmosfear page either, other than the update notes for version 3 just say that this is supposedly already fixed.

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Arsenal Overhaul 3

has anyone come up with a fix for the sun and sky boxes being backwards to one another? It's only a minor annoyance and doesn't affect gameplay, but there have been more than a few times (for me) where I wanted to save a screenshot that would have been absolutely gorgeous if it weren't for this issue.

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

This didn't seem to make any difference at all. Not sure if anyone else has had luck, but it didn't do anything as far as I can see.

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Yeah this could definitely benefit from more optimization. My machine would run V5.4 fully decked out at about 55FPS average. Now I'm lucky to average around 25-30FPS and combat can push me down into the low teens. Even after turning SSAO, SSIL, soft shadows, AA, and anisotropic filtering off, with the texture detail set to medium, I still only get around 35FPS at best. Also, I have SIKKMOD running for ROE, and fully maxed I get nearly solid 60FPS.

This mod looks great, and play mechanics are pretty cool, but it definitely needs to be optimized, it is way too resource heavy for some reason.

Good karma+2 votes
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

HEY! Version 6,... alright! I know I'm a bit late, (been away from computers for awhile to do other things in my life) but I'm downloading now, can't wait to crack into all the new stuff! I'll try and knock the game out this weekend and as always offer plenty of testing feedback. Super stoked to see the new release!

Good karma+2 votes
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Hey, when it's done, that's the only time-frame you need to give. Hell that's ID's model anyway! Patients is a virtue, anything worth having is worth waiting for, right. Keep up the good work man!

Good karma+2 votes
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

This is Doom, not call of doody

Good karma+2 votes
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Wait, what? What's the Soul Knight, surprise creature from left field? Lol,sounds cool, just haven't heard you talk about it before. Anyway, keep up the great work my man!

Good karma+2 votes
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Sweet, can't wait!!

Good karma+2 votes
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

There is a tutorial on how to disable catalyst AI in the features section of this page. Check it out.

Good karma+2 votes
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Yeah the doom wad station link for it is dead, but it's still available at filefront.

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

There is a mod out there called In Hell, those maps may be useful to you, IDK, you could check it out. I think you can still find it at the doom wad station. If your interested and unable to find it, let me know, I have it on my PC, and could whip together a torrent of it or something.

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

I don't know, by the sounds of things it should be working fine, but without a detailed error report, I don't know if anyone will be able to help. I'd suggest posting the error report, that way Vgames might be able to see the problem. Does it do this with any other doom 3 mods?

Good karma0 votes
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Does it give you any kind of error report? What graphics card are you using? Is it the steam version of Doom 3, or retail?

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Extract the contents of perfecteddoom35.0.0.rar into your doom 3 directory, then extract the 5.4.0 patch into the perfected folder inside your doom 3 directory, then(optional) add the texture pack to that folder as well. easy peasey, hope it helped.

If you use an ATI graphics card, you may need to turn off catalyst AI for this mod to function properly, there is a tutorial on how to do this in the features section of this page.

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Oh, I know you can pick up the SSG in other parts of the game, I was talking exclusively about after the hell level. It would appear I just missed the pickup in that first area before going into central processing, no big deal. I was just talking about placing it throughout the levels after hell, in case someone, as I apparently did, misses that first pickup.

About the nightmare imp, it was partially transparent(like the Spectre, but not to the same degree), faster, and stronger than the original imp. I know the model/textures exist out there(I believe they are used in the TC Ruiner, and where created by the same person/team that made the Baron, Pain Elemental, and Arachnotron models). It's just one of those demons I personally thought was missing from D3. It's kind of along the same lines as those imp-like demons in ROE(I forget what they're called), but transparent.

As far as the Baron goes, I do agree that it's left exclusive to the hell maps. I guess the disappointment isn't with your choice placements of the Baron, but rather with D3's general lack of time spent in hell.(My biggest complaint with the game since its release) I also completely understand removing it from the final map; that maps has a lot of things eating mass amounts of resources in it indeed.(the Cyberdemon in no small part) Yeah, I didn't know there were supposed to be two of them either, I've played through that fight twice and there was only one.

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Like I said, I very well could have just missed it, I'll have to play through that map again to make sure. It doesn't hurt to have it as a pickup in multiple areas though!

There's one other thing that I've wanted to ask, but keep getting sidetracked and forgetting about. I love the classic monsters you've placed through out the game, very cool,(that Spectre is damn near impossible to see until it's in your face) Have you thought at all of maybe implementing the nightmare imp into the game? It was one of my favorite enemies from D64.(Doom 64 is my favorite doom game, the atmosphere, ambient sound track, higher res sprites and textures, and the large amounts of maps dedicated to hell,.... a remake of that game in a modern engine would make me **** all over myself!) And that baron could really use more showtime, if I remember right you only fight three of them.(two in hell, and one during the fight with the Cyberdemon)

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Huh, I don't experience framedrops like you described. Like I said, for me the drops that happen are very short, and have to do with intense moments of weapons fire. But then again as I've mentioned before, I'm running at a lower resolution than you are. My average fps hovers between 45-60fps most of the time. Also, Large rooms tend to give about 5-10fps hit.

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

This actually happens rather often, weapons like the chaingun, machinegun, BFG, and plasma rifle engaged in moderate action will cause temporary framrate drops, for me as low as around 20fps. I was playing around with the mod and found that turning off the post processing effects doubles my framerate in these areas, but it removes the hud. Although, even with the short frame drops, it's still easily playable.

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Vgames, I also noticed that the Super Shotgun was missing as a pickup after you finish hell-hole, all the way up until the excavation area right before the end game. Maybe I missed it, but it would be nice to have picked it up again, in perhaps say, Central Processing, especially since the rest of your arsenal is restocked at that point. BTW I'm glad you reduced Sabaoth health points, I couldn't imagine fighting him any longer than it already takes to kill his ***, That BFG is a pain in the **** when your on the other end of it!

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Indeed further in the game, the increased amount of ammo will greatly be appreciated, especially from about the delta labs on. The increased damage and health of the enemies warrants the ammo stockpile, and you won't be complaining about the Chaingun magazine/spare size when you finally find yourself face to face with those damned Pain Elementals in the tight spaces of hell! Those things will rock your face in seconds!

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Sorry if I comment a lot, I've just been playing this mod non stop for 2 days. I figured the sound was probably due to the fire rate, Se la vi, Also does the light radius of the projectiles really hit the FPS that hard? I use Sikkmod for ROE(only because there's no Perfected ROE :p) and on a play-through of that I never dipped below like, say 50 FPS, and that mod has quite a large lighting effect from the plasma rounds.(although I don't use soft shadows, it doesn't make that big a difference and it completely murdelizes the frame-rate) My system isn't all that powerful.

System specs: AMD 955BE, 4gb RAM(gonna add 4 more in a week), 2x Sapphire Vapor-X 5770's in crossfire.

Although, TBH I only run in 720p at 60Hz, because I'm displaying on a 4-year-old 52in plasma, and if I go 1080, the refresh rate dives 30hz.
I assume you test in 1920x1080, so eh.

Oh, and the pistol thing, yeah I read one of your posts saying you fixed it just after I had written mine, my bad.

As far as the Vsync goes, I'm at a loss, I've no clue why it causes a crash,(windows 7 won't give me an error report for it, just a total CTD) but it's not that big a deal, as I said, I can force Vsync through catalyst.

Anyway, keep up the good work man, and I truly look forward to the next release!

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

Okay so I just finished a playthrough using this mod, and I must say very impressive. This is easily the best overall update mod for Doom 3 I've ever seen(and I've been playing around with D3 mods since early 2005). I love the overall "new" feel of the game due to the script and definition tweaks you've implemented. However I did notice a few things that could benefit from some improvement IMHO.

Firstly starting with the plasma rifle; I noticed that although it now has a glow from the exhaust vent of the weapon, the projectiles themselves don't seem to have a light radius as they pass through the air. Mildly disappointing. Also the sound of the gun sounds like a standard machine gun, until you let off the trigger and you get that iconic note from the classic plasma rifle.

Secondly is the pistol; it fires down and to the right of the reticule, very minor bug.(I in fact fixed it for myself, but thought it was worth noting)

Thirdly saving; for some reason I am unable to over-write saves, and am forced to create a new save designation every time. Probably a minor bug, and it's not game breaking by any means.

Lastly is Vsync; This may be a bug, or it may be poor ATI driver support IDK, but trying to enable Vsync in the menus causes and immediate CTD. I had to force Vsync through catalyst CC.

Well that's about it so far, and like I said I absolutely love this mod. I'm definitely looking forward to the next release with the Sikkmod enhancements and alternate fire modes, Keep up the good work man!!

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3

The machine gun secondary sounds a bit redundant(being the same as the pistol), perhaps maybe an enhanced zoom super accurate three round burst, I don't know, just throwin' it out there :P

Good karma+1 vote
ghostgamer69
ghostgamer69 - - 27 comments @ Perfected Doom 3 Screenshots

Although the green does look cool, I always thought the red aura and plasma of the Baron introduced in doom64 really set it apart from the regular Hell Knight. Obviously in Doom 3, its having horns and eyes already does that I guess.

Good karma+1 vote