Perfect, I will correct that error as soon as possible. Thank you very much for the report, and when I make the rifles I will make a patch for that addon.
Perfect, I will correct that error as soon as possible. Thank you very much for the report, and when I make the rifles I will make a patch for that addon.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error:...er anomaly\gamedata\scripts\smart_terrain_warfare.script:134: attempt to perform arithmetic on field 'default_max_population' (a nil value)
hi how can you make this mod compatible with MCM?
Thanks for the info then I'll go to discord
now but what I mean is for example
Moddb.com
Moddb.com
I want these two mods but they replace the model of the mp7 and the other one of the m4 I think, what I want is to add these two weapons without replacing the original weapon, ¿how do I do then? By intuition I tried to rename the files with the name of another weapon and also rename the content of the dtx but it did not work
¿or can not be?
hello I have a question how can I add weapons without replacing others with dltx
which is ideal to use the db_unpacker
or the db_unpacker_all to do this?
And something else has to be the vanilla folder or the gamedata folder that is at the root of the game where the mods are installed?
Something like that?
LTXDiff dltxify 'F:\Program Files (x86)\Stalker Anomaly\tools\_unpacked' 'F:\Program Files (x86)\Mods\MP7 Replacement' 'MP7'
this part of code I don't understand how it works or how to use LTXDiff dltxify [Base Folder] [Mod Folder] [Mod Suffix]
hello did not understand everything how I have to do to convert an existing mod such as this
Moddb.com
West
Moddb.com
to dltx if you could give me a hand I would be very grateful, good afternoon
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