My name is Konstantin Mikushin and I am CEO of GG Studio. GG Studio is an indie game development studio. We are a company of enthusiasts who are eager to share, collaborate and innovate in order to make a positive impact on the future of gaming. Our team members come from all over the world, have different backgrounds and are passionate about solving exciting challenges every day. Now we are developing a game, called Hidden Pass. It is a Tactical turn-based RPG with base management.
A world of magic, machinery and mayhem. Crowdfunding begins for an expanded, richer single-player campaign.
March flew by almost instantly while working on the demo version of the game. And now it is ready.
Hidden Pass is developing by leaps and bounds. February was all about polishing the visuals of the Global map and working on the demo.
January was dedicated to structuring what is done to this point, setting important milestones for important updates for Hidden Pass and many other administrative...
Looking back on the year, we have made a tremendous amount of progress! We have laid groundworks for core gameplay features: combat, economy and exploration...
In this article we want to review a gameplay loop of our game.
This November was all about the development of our Global Map.
It is well known That October is a busy month for the game developers. All month long, we have been hard at work developing the Global Map. So, our studio...
We have finished the Combat Demo and it will be open for testing during the February 2024 Steam fest. Also, we've written the first dev diary, which is...
We have mostly finished all the aspects of our combat: finalized visuals, updated vfx effects, added new abilities. And we want to share a new combat...
Our game is a dynamic RPG that blends tactics from Xcom 2 with fascinating visual effects alike Divinity OS 2.
GG Studio enjoys joining indieDb and hope that our work will be a good impact to the content of Site.
It is our narrative-driven RPG, in which you lead a daring expedition into the New World. It took us 2 years to finish the game. Of course, It isn't the...
Greetings seafarers, today we are happy to announce upcoming patch 0.7! Our original plan for 0.7 was to just make a small graphics update, but the further...
We hope your sea legs are ready, because the seafaring roguelite role-playing game Maritime Calling is now available for PC via Steam Early Access!
We are going to start Early Access on 28th of September at 12.00 EST. So, we prepared for you a lot of game updates (some will be published in article...
We happy to announce that we have moved on the next stage of Maritime Calling development as we have finished a Beta version of the game. Beta testing...
This trailer shows the new visual style of sailors, kitchen and new hdrp graphics. Also we nearly finished the battle.
We have finally moved on and now are working on craft system and combat. Most of the gameplay have been already designed and even the program part is...
We have made a new stylezed sailor and ship. Also, we have updated kitchen, revamped work shifts and resource system.
First part we show one of the core mechanics - ship management. The second part is how you can gain new resources and what the land expeditions is.
For a long time now we have been pondering the transition towards High Definition Render Pipeline (HDRP). This allows us to give the Maritime Calling...
You weren't sure what the gameplay actually looks like? Now you can check it up for yourself!
In this trailer we have shown most of in-game mechanics and how they were developing. Take a look!
Our key features in screens. Also our Kickstarter page is live, check it out!
Here is the video about our studio and main guidelines og Maritime Calling. Also we are happy to announce our Kickstarter campaign.
In Maritime Calling we want to give the player control over every part of the ship, including sails and steering. The ship is only as effective as the...
We are going to post now more regular updates about the game, as we are coming to the final stage of development.
The brief story about us and how Tiamat Games and Maritime Law appeared) This video is with our Game Director, where he also shows early prototypes and...
Check out the screen) We have made rapid progress in this sphere
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.