mainly i map, games i map and mod, Company of Heroes, and i mod files for Rise of Nations, i mod for making history II i have made a ww1 and a cold war mod for it.

Comment History  (0 - 30 of 70)
germanbacondragon
germanbacondragon - - 70 comments @ Age of Darkness

Any chance you would be able to add Zeppelins?

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germanbacondragon
germanbacondragon - - 70 comments @ Eastern American Map Pack (COH)

I cannot place more than 1 photo in this.

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germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

hey, sorry i have not been active much latly been busy with company of heroes maps, and got stuff coming up, is there anything that i can do to help? i have some basic knowledge of scripting for RON working on learning more, all the tutorials suck but im using other scripts to learn how to, reply to this if theres something i can do for the mod, or if u need any more terrain changes or something like that

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germanbacondragon
germanbacondragon - - 70 comments @ Eastern American Map Pack (COH)

next map pack is under work, maps will include- Mississippi River, New Orleans, St Louis, and more! map pack name will be "Mid-West Map Pack (story line will be in description on it) once all the main map packs are done im going to go back and do the bonus maps to the map packs

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germanbacondragon
germanbacondragon - - 70 comments @ Image of Europe

how do you beat the campaghn in 17 turns? i am unable at that time limit, i know that i can change the limit cuz i have before but i cannot find the file to change it, can someone help?

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germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

Could u pm me bout it or send me a MSG on steam(which ever u prefer bout this free, legal and copyright friendly item)

Good karma+2 votes
germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

i got the script to work, i havn't figured out how to add stuff like defend blank for how ever long. i can add msg's, add new units to the game (have not tried to add the units in a certain part of game yet), how to make starting msg's, victory and defeat msg's. and msg's throughout the game

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germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

scenario
{

labels {
//Add any constant labels here in a comma separated list.
}

run_once {
//Insert commands that should be executed only once when the script is loaded here.

set_victory_message("The Royal Navy is in Ruins, the British Army is in full retreat, we have once again remained victorious.");
set_defeat_message("The Royal Army marches through D.C, President Madison has been hung, freedom has been trambled by the British Army.");

}
//Main script body.
//Add triggers and other commands to be executed each game frame here.
//Use Edit->Insert Trigger Function to select from the list of available functions
//Use Edit->Insert Trigger Block to add a blank trigger block.
//See ./scenario/sample_script.bhs for additional documentation

}

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germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

GREAT NEWS i finally got it to work, emphan, do you have steam? i was able to get the small script to work, it has a victory and defeat msg, im going to be doing more test with it, i'll put the script code in a comment here

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germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

Also u must remember how much it cost for making a sound track

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germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

Emphan send me ur script file, put it on media fire and send me the link so I can download it and see if I can find the error and try to fix it

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germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

u figure out yet how to fix the error?

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germanbacondragon
germanbacondragon - - 70 comments @ Forest (6 Players) IN PROGRESS

i tried making this before, it dosnt work, you cant get rid of the impass you can make it so the bridge looks collapsed or part of it. and it cant be a destroyed bridge either cuz the impass will still be there. also you could put sand bags on the sides and make it harder for the enemy to pass it

Good karma+1 vote
germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

never mind its $3000 for what i need to model.... how did u get the money to model?

Good karma+2 votes
germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

i changed my mind to a future war, i would list everything but its to long, i have most of it planned, im doing this instead of vietnam cuz i want to have my own designs, i have many units planned, 1 is a riot team, it can be made in major cities, a swat team in large cities, and police in small cities, theres many more but these are some of them. where can i get a free 3d model editor or 1 that is cheaper than most?

Good karma+2 votes
germanbacondragon
germanbacondragon - - 70 comments @ Eastern American Map Pack (COH)

click start, then click documents, then click my games, nxt click coh, then in there click ww2, nxt click scenarios, in scenarios paste the SGA's in there, you will need to unzip the folder, then open the folder the maps are in and copy them all, and paste them into the scenarios folder. also srry bout descriptions i dont think they worked like they were sopose to, and future maps will have load screen, that little map in the corner, and hopefully a description

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germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

ya, the trees probly should be rocks, where can i download the file that u use to make models? heres the link to the tutorial, another good way to learn is by using other peoples scripts to figure out how, this 1 new ww2 maps i downloaded i looked at their scripts, im gonna copy the main format of their script then delete everything else and add my stuff. Also if you dont have it, google notepad + because its very nice to use with codeing. heres the link to the script- Mediafire.com with this i mainly use the script functions but there are 2 other files

Good karma+2 votes
germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

srry for all my many comments latly, but i have GREAT NEWS i finally figured out the script i found an amazing tutorial, it gives me all the script codes, all the functions, how to fix the syntext errors, i will be testing these right away if it works i will help u with scripting, besides the msg's i figured out how to set the objectives

Good karma+2 votes
germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

also im trying to make a vietnam war mod, i already edited the nations of N. and S. Vietnam, US, Cambodia, and Laos for it, some unique units i used for N. Vietnam, and i figured out how to add units, but how do u find or create a image for the file? do i need a certain software for it? this is the next thing i was going to create En.wikipedia.org i am hopeing i can just edit the image in the RON art or where they are located, and i figured out how to edit the name and stats but i need to create a texture for it

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germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

also i may have found out how to change the tree files, is there a way to open BH3 and BHA files with a paint.net of other iimage editor??

Good karma+2 votes
germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

the test has failed, i created it, got a syntax error at line 20, can some1 comment here or pm on what the problem is?

//Designed and Scripted by Bacondragon

scenario () {


labels {
//Insert any constant labels here

}


run_once {
//Insert here any special commands that run only once when game is first started
popup_dialog("6 am, september 30th, 1814, the British have sent their navy and troops to take Baltimore and the east coast,defend our capital at all cost.");
set_victory_message("The Royal Navy is in Ruins, the British Army is in full retreat, we have once again remained victorious");
set_defeat_message("The Royal Army marches through D.C, President Madison has been hung, freedom has been trambled by the British Army.");
}

Good karma+2 votes
germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

im working on learning how to script, i will let you know how it turns out tommrow, doing a simple test with victory message, and defeat message, and limiting buildings, then i will work on more like have the AI try to capture cities

Good karma+2 votes
germanbacondragon
germanbacondragon - - 70 comments @ Flying Saucer

dosnt the salvitian already have cyborgs kinda? for the navy for the moon expansion another idea is changing the ships into space ships, and the water into outer space if you can find someone to edit that, i tried to edit the water, but the water is an overall texture i think

Good karma+1 vote
germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

chotgor

Good karma+2 votes
germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

i found a bug, i sent a spy to bribe a chorug (or somthing like that) and the game crashed

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germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

right, but the country for vidal could have been caused by more alternate history, and the us, canada, and uk and some other minor nations was all allies after the great war (wouldnt b called ww1), so its understandable why they united because each of them was to weak to fight their enemies, and great salviatia basically is a european union, but most is just conquored land, and there probly will be more alternate history that effects it

Good karma+1 vote
germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

nato wouldnt have been made if they lost ww1, nato was formed what was during the cold war? or after ww2? anyhow its 1 of those and if ww1 lost there is no ww2 (well i guess u could consider this to b ww2), but slavatia is basically a European Union, yes it is ruled by a dictator idk if their facist but i would assume so. and yes there is many similarities between them, and with the Soviet union, the germans still sent spies in to russia and they surrendered because the spies caused communism to rise and people rebelled against the gov. something else probly occured here to where it wasnt called the Soviet Union

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germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

i really dont know since the last 1 i tried did but didnt work... i will probly try and play around with it or see if i can find something out that can help me get better at it

Good karma+1 vote
germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

to make new artillery or just edit the range of existing 1s? to edit the range is very easy, you can change it for that scenario of by changing it by the files depends on how much u want to edit it

Good karma+1 vote
germanbacondragon
germanbacondragon - - 70 comments @ A Wrong Turn

also the ww2 mods those are kinda fun, when i played it though the units were expensive and my economy flow was slow

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