This member has provided no bio about themself...

Comment History  (0 - 30 of 63)
generic_name_guy
generic_name_guy - - 63 comments @ Flashlight++ (v9)

The issue here is probably that when you transform the player stays in the same location and your POV is changed to whatever you transformed into, so it won't crash but your flashlight stays in place.

Good karma+1 vote
generic_name_guy
generic_name_guy - - 63 comments @ Flashlight++ (v9)

your problem is lzdoom

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

I asked him, he said the primary should do it, he's probably going to fix it soon

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

Glad you like it.

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

I didn't code that, Carrot did, i'd have to ask him

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Flashlight++ (v9)

I don't have that game so i can't test and find out what the issue is

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

Not really

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

Get closer to the enemy

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

It's an easter egg for Chex Quest

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

You can set traps on doors and ****

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

You need Berserk.

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

Alright, should be fixed

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

Awe, that's my fault, gonna fix it.

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

There is no black pistol.

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

If you're using a censored version of the Doom 2 wad, i.e. the BFG edition wad, the nazis will be replaced by regular zombiemen.

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

4.11+ only

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

Did those wolfenstein mapw have a BFG in them?

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Voxel Doom II with Parallax Textures v 2.4

On PC, make sure you're using OpenGL or Vulkan and not OpenGL ES or software rendering. And on Delta Touch, make sure you have the rendering backend set to OpenGL ES 3.2 and have the "Disable User Shaders" option disabled.

Good karma+5 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

The PDA button was removed because the PDA wasn't touched in like what, 5 years maybe 6? it was just very buggy and didn't serve much purpose because barely anything had an entry on it, we've held it off until we can get it to a more complete state.
Thank you for playing.

Good karma+3 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

I have not heard a high pitched sound while a regular imp is throwing a fireball at me, only dark imps. And i don't remember PB pinkies ever having any special attacks, so that will probably be left for the whole enemy overhaul.
Thank you for playing.

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

Friendly marines were removed, yes.
Thank you for playing.

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

To deactivate the HUD you can press = (or + depending on your keyboard layout) until it goes away. There are fewer weapons and monsters because they were either trimmed out because they were bad and didn't add enough to the game to warrant existing, or because they were rolled into or superseded by another weapon.
Thank you for playing.

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

Yes, it is.
Thank you for playing.

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

How did it crash?

Good karma+1 vote
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

If anything it was the opposite, there was some (since removed) sabotage code in a version of Extermination Day that spawned tons of glass particles if it detected PB, or heck, even older versions of Brutal Doom.

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

The reload button is in Options > Customize controls > Action. You will need to create custom buttons in Delta Touch's layout configurator to bind this.
Thank you for playing.

Good karma+2 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

It's not our problem, i dunno what to tell you. If any add-ons were "mandatory" they'd be included in the mod.
Either the project progresses forward or we stay behind forever to support add-ons that we didn't make and aren't up to our standards of quality. For this reason we don't include any add-on content in official builds since we have better bespoke assets made by our artists specifically for our use, not the same revolver again rehased with overpowered damage stats.
And we removed some content because they were old and superseded by new and improved assets, and also to reduce redundancy, e.g. the BFG11K being removed because it served the exact same purpose as the Unmaker, and the Black Hole Gun being rolled into the overhauled BFG.

Good karma+3 votes
generic_name_guy
generic_name_guy - - 63 comments @ Project Brutality

The resurrect command is just a mess in general, accounting for it is hell. I've tried my best to account for it in the HUD but i can't say the same about things coded by other people on the team.

Good karma+2 votes