The issue here is probably that when you transform the player stays in the same location and your POV is changed to whatever you transformed into, so it won't crash but your flashlight stays in place.
The issue here is probably that when you transform the player stays in the same location and your POV is changed to whatever you transformed into, so it won't crash but your flashlight stays in place.
I asked him, he said the primary should do it, he's probably going to fix it soon
I didn't code that, Carrot did, i'd have to ask him
I don't have that game so i can't test and find out what the issue is
It's an easter egg for Chex Quest
You can set traps on doors and ****
Awe, that's my fault, gonna fix it.
If you're using a censored version of the Doom 2 wad, i.e. the BFG edition wad, the nazis will be replaced by regular zombiemen.
Did those wolfenstein mapw have a BFG in them?
On PC, make sure you're using OpenGL or Vulkan and not OpenGL ES or software rendering. And on Delta Touch, make sure you have the rendering backend set to OpenGL ES 3.2 and have the "Disable User Shaders" option disabled.
The PDA button was removed because the PDA wasn't touched in like what, 5 years maybe 6? it was just very buggy and didn't serve much purpose because barely anything had an entry on it, we've held it off until we can get it to a more complete state.
Thank you for playing.
I have not heard a high pitched sound while a regular imp is throwing a fireball at me, only dark imps. And i don't remember PB pinkies ever having any special attacks, so that will probably be left for the whole enemy overhaul.
Thank you for playing.
Friendly marines were removed, yes.
Thank you for playing.
To deactivate the HUD you can press = (or + depending on your keyboard layout) until it goes away. There are fewer weapons and monsters because they were either trimmed out because they were bad and didn't add enough to the game to warrant existing, or because they were rolled into or superseded by another weapon.
Thank you for playing.
Yes, it is.
Thank you for playing.
If anything it was the opposite, there was some (since removed) sabotage code in a version of Extermination Day that spawned tons of glass particles if it detected PB, or heck, even older versions of Brutal Doom.
The reload button is in Options > Customize controls > Action. You will need to create custom buttons in Delta Touch's layout configurator to bind this.
Thank you for playing.
It's not our problem, i dunno what to tell you. If any add-ons were "mandatory" they'd be included in the mod.
Either the project progresses forward or we stay behind forever to support add-ons that we didn't make and aren't up to our standards of quality. For this reason we don't include any add-on content in official builds since we have better bespoke assets made by our artists specifically for our use, not the same revolver again rehased with overpowered damage stats.
And we removed some content because they were old and superseded by new and improved assets, and also to reduce redundancy, e.g. the BFG11K being removed because it served the exact same purpose as the Unmaker, and the Black Hole Gun being rolled into the overhauled BFG.
The resurrect command is just a mess in general, accounting for it is hell. I've tried my best to account for it in the HUD but i can't say the same about things coded by other people on the team.
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