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Comment History
GarrettTaffer
GarrettTaffer - - 4 comments @ SEF First Responders

you just need to check the lock, but now how do i defuse the trap? my teammembers would always get blown up trying to open it despite knowing there's a trap

Good karma+1 vote
GarrettTaffer
GarrettTaffer - - 4 comments @ SEF First Responders

how do i check for traps?

Good karma+1 vote
GarrettTaffer
GarrettTaffer - - 4 comments @ Half-Life Classic (2020)

Why would you force an autojump feature to a mod that is supposed to bring back classic features? If you didn't yet implement a console feature to disable it, just don't add this feature at all. Also seems like the diagonal movement speed is way slower than usual which makes moving around feel awful.

I appreciate the effort but in its current state the mod isn't all that usable.

Good karma+1 vote
GarrettTaffer
GarrettTaffer - - 4 comments @ Stalker Call of PriPyat No Blood No Swear

How fragile must you be that you're so ****** off at an OPTIONAL mod that some people might want to use. It doesn't impact you in any way. What you don't know is that you are the snowflake, getting offended at a violence remover lmao. Wanna cry too?

Good karma+1 vote