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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

Here is the link where I found the guide to modding with many examples. Forums.civfanatics.com

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

I will go back though my game and see if I can replicate the problem at that particular point. Thanks.

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

Not a problem. I will get that list to you. Looking at some of the posts on 1.25 it seems you have your hands full!

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

A possible Bug: when I changed my civic to one which allowed a 50% increase in Great Person points,I found that after the anarchy was over, there was no change in the time when my next Great Person was scheduled to appear. Can you explain/fix this problem? Thanks.

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Gandalf13
Gandalf13 - - 20 comments @ Xyth

A possible Bug: when I changed my civic to one which allowed a 50% increase in Great Person points,I found that after the anarchy was over, there was no change in the time when my next Great Person was scheduled to appear. Can you explain/fix this problem? Thanks.

Good karma+1 vote
Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

Given that you are already expert at the modding with the HR system, are you willing to prepare a few individual mods for players who are not so experinced? I found an article on K-Mod with an extensive list of what can modified and how to do it, but i fear my inexperience would undermine my attempts. happy top tried for any work/help you may give. Thanks.

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

I am using 1.24.1. i tried to download 1.25 but could not get it to work.

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

I just tried to load my History Rewritten and it refused to load, giving an error message of Version 303 with Version 302 expected. Can you explain/troubleshot? Thanks.

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

Many years ago I did some programming but those years are way behind me. I might want to try some experimentation. Where/how can I get the K-Mod AI?

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

Thanks for the response. Is your AI for HR the same AI as for BtS or have you rewritten/tweaked it? Realism Invictus has RR stations but I suspect that Realism Invictus' AI has been substantially modified.

Another possibility for food industrialization is a Meat packing Plant (with bonuses for such resources as Cattle, Pigs, Sheep).

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

A clarification concerning Chicken Farms - locate them in Cities as a building and not as an improvement in surrounding tiles. Otherwise, it would not be worthwhile to use them (also, such chicken farms require less space than regular agriculture).

Good karma+1 vote
Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

Errata to Seals suggestion: I realize the game has them but I suggest that there should more of them and located on the arctic coasts to facilitate cities in arctic areas. Also, in arctic areas have some more fish.

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

A few suggestions for three new buildings and one improvement modification.

The first suggestion is for a railroad station. Units could not enter or exit a railroad except at a RR station which would require the loading platforms etc for RR operation. Also, each RR Station would allow two extra production hammers as they facilitated manufacturing.

The second suggestion if for a residential complex. One of the sources of unhappiness is overcrowding. Residential complexes would help relieve it. Perhaps three happy faces which would be balanced against unhappy faces due to overcrowding.

The third is for a chicken farm (like the Purdue chicken farms). It would be a nod towards industrialized food production with each chicken farms providing three food.

RRs and roads are allowed to be build on other improvements, such as farms or mines. But fortifications are not allowed to be built on such tiles, even though fortifications were built in such tiles in real life (see the Siegfried Line and Maginot Line in WW II) as the fortifications did not occupy the entire tile and were usually only around a mile deep. Accordingly, I would suggest that fortifications should be allowed to be built in tiles with other improvements, such as farms and pastures and mines. Would be more realistic.

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

First Suggestion: What do you think about adding Pearls to the Shellfish resource or have an Oyster resource for the Pearls? Pearls are (were) a rather common form of gem which add more possibilities for players who are primarily marine based.

Second Suggestion: In reality, there are (were) some arctic based cities/civilizations. If Seals were added as a resource, it would allow additional development for arctic based cities. I suggest that they be based on arctic coastlines.

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

First Question: Is there anyway to reset the number for a city to attain legendary status (and hence prevent a cultural victory rather soon)? It appears to be set at 50,000. The game seems to force me to get a cultural victory (just to prevent AIs from getting a cultural victory) and I seem to never be able to get beyond 1980 or so unless I switch off the cultural victory condition.

Second question: the goody huts do not appear to allow a worker as a reward. Given the history of the human race (taking slaves/workers from barbarian tribes) allowing workers as a reward would seem to be realistic.

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

I have a question/suggestion concerning railroads. I looked in the Civpeadia and could not find a section on them. RRs do not appear to increase production in tiles they are built in for this mod. If I recall correctly, RRs did increase production in tiles that have at least some production. Also, is there any pollution penalty for RRs? If not to either, I would suggest a pollution penalty for non-electric railroads and a production increase in tiles which have mines or lumber wills (perhaps an additional hammer for the lumber mills and two additional hammers for mines?)

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Gandalf13
Gandalf13 - - 20 comments @ Loffas

I am seeking players for History Rewritten Ci4 mod. Anyone out there?

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

In History Rewritten the list of civilizations on the right side of the main screen extends such that when there are a number of dead civilizations on the list, the player's civilization (if he is leading) disappears at the top of the screen. How can this glitch be remedied (besides not killing off too many civilizations)? Thanks.

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten

In History Rewritten, I am only allowed to build one monastery. Is this planned or is this a bug? Thanks.

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Gandalf13
Gandalf13 - - 20 comments @ History Rewritten 1.24.1

Will someone help? I am trying to download it but cannot locate the proper page. Thanks.

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