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Mechanics:

-There is now a menu to select the different AIs and to change the difficulty of them

AIUI

-You can now change the AIs difficulty, this influences:
x The amount of builders the AI has
DifferentBuildSpeed
x The amount of skillpoints the AI has
x The recruiting speed
x The amount of blacksmith upgrades per unit
x The AIs "players" stats
-The AI will now stop recruiting worker units when there is someone with the plague in the city
-The AI will now upgrade buildings
-The AI will now remove builders if there is no more need for them
-The AI will now attack spawners if there is now player or other AI to attack
AIkoop

-I improved the AIs attack behaviour

Balancing:

-Archers now have a higher range on walls and towers
-The AI does not use it's "player" multiple time for an attack anymore
-Reduced enemy catapults dmg to 15 (before it was 20)

Bugfixes:

-The AIs Ogre tamer did no damage
-The player got stuck when trying to climb a wall
-The AI could get negative gold with taxes
-The player was able to open and close the AIs gate houses when in the same team
-Setting teams for the AI did not work correctly with more then 1 AI
-The player was able to change happieness and taxes of the AI when in the same team
-When having excactly 0 health units did not die and where invincible
-The sheep farm did not work with more then 1 AI
-The blacksmiths sound did not work

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