Hey guys,
today I've got a big update, hope you like the new mechanics. :-)
New happieness factor: cleanliness
-Your buildings gets dirty over time
-villagers really hate dirty houses, the more buildings are dirty, the less happy they get
-New Building and unit to prevent that: Cleaner
I really wanted the buildings to look dirty but even after 10 hours I couldn't get it to work because
of the way the buildings handle colors. If someone is good at programming shaders, would be happy for some help. :-)
New happieness factor: Plague
plague can come through multiple ways:
-natural disaster: Plague infection
-dirty castle
-rats
-Your villagers will take damage and die from the plague, healers can heal it.
-The plague will spread a lot if people die from it.
-The plague can only appear after peacetime
-people cough and their faces get greener the iller they are
-New enemy: Rat
rats don't spawn normaly, they spawn through following ways:
-natural disaster: Rat infection
-dirty castle
-rats will infest units with plague and sometimes steal food + water
-they can only spawn afer peacetime
Other changes:
-The player can now harvest eggs
-The player can clean the castle
-Made some buildings smaller that units can better walk between buildings
-Added houses and cleaners to the tutorial
Bugfixes:
-Villagers could have the dress
-Chickens had no sound
-Sheep had no sound
-Wood cutters got stuck if the tree was directly next to their hut
I tried a lot of different castle layouts and there is a chance that the cleaner unit can't reach a building. Please send me a layout of your castle if that happens, that I can fix it. Thanks!
Greetings The GamingPug