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Comment History
funone101
funone101 - - 16 comments @ May Update (2018)

Been a little while sense I've been able to play, but I first read "Hello there" and instantly thought of the "General Kenobi!" reference from ROTS (it's a meme on the Star Wars prequel memes subreddit, go check it out). But anyways, that reference was great whether it was intentional or not haha. Glad you guys are still going strong with the mod, keep up the good work!

Good karma+2 votes
funone101
funone101 - - 16 comments @ Republic at War

Ok, so, I didn't try changing the other damage values because I figured it would only affect what's in space. So I did a little experimenting, and I changed the rate at which the bomber fires it's little bombs. If you change that, it'll destroy the factories and droid works in one run. The only catch is that because of all the bombs it's bombing at once, it will lag your game. Although, depending on your computer, it shouldn't be too bad. I have a pretty bad computer and it was only temporary anyways. Here's the lines with the values that I changed, and I hope you enjoy!
Line 313: <Projectile_Fire_Pulse_Count>100
Line 314: <Projectile_Fire_Pulse_Delay_Seconds>0.001
Line 315: <Projectile_Fire_Recharge_Seconds>0.001

Edit: I also had the damage value for the bombing run set at 5000, but like we already established earlier that shouldn't make a difference.

Good karma+1 vote
funone101
funone101 - - 16 comments @ Republic at War

Hmm... that's odd. Not sure why it wouldn't work. I don't have enough time to play around with it today, but I should be able to over the next few days if yours still doesn't work. Did you end up saving it correctly too? If you saved as, make sure the original file is either 1) renamed and the new version is renamed to the original name (so the game can read it) or 2) the original file is moved into a separate folder. You might also see if changing the damage of the actual fighter in space, not just the bombing run, changes it (they should end up being more powerful in space combat with that, but I'm uncertain if that would affect the bombing run). That's on line 60. The only other damage code I could find is on line 149. That's for the entire squadron (and the value is 3x as large as the first value on line 60 due to there being 3 fighters) and again I would think that it only affects the space combat sense there's an entire section for bombing runs, but try it out and see if it makes a difference.

Good karma+1 vote
funone101
funone101 - - 16 comments @ Republic at War

It should be on line 285 (I'm using the program Notepad ++) and you'll just change the damage value there. If it's not there for some reason, search for the subcategory of "<LandBombingUnit " and then look for the line that says "<Damage>25</Damage>" and again, just change the value. Hope this helps.

Good karma+2 votes
funone101
funone101 - - 16 comments @ Republic at War

It can be done during your current game. I edited the shields once on the Venator and opened up my last save and it worked the way I edited it. I made it purely indestructible lol, but I went back and changed it to normal later. I suggest you backing up the original file that you're going to edit first before you make any edits. Also, the mod team is aware of how tank-like the buildings are and are going to fix it in their next patch if you'd rather wait instead. Best of luck!

Good karma+1 vote
funone101
funone101 - - 16 comments @ Republic at War

You could edit the health levels yourself in the XML files of the mod, but make sure you know what you're doing so you don't mess anything up.

Good karma+3 votes
funone101
funone101 - - 16 comments @ Republic at War

You have to build a research outpost station. I can't remember the exact name, but it's a research building. If you're playing as the Republic, there's one able to be built on Coruscant and if you're playing as the CIS, I believe there's one able to be built on Ryloth or Geonosis, but I can't remember for sure.

Good karma+1 vote
funone101
funone101 - - 16 comments @ Republic at War

According to their 1.2 addition notes, they will be adding the CIS Super Tank.

Good karma+3 votes
funone101
funone101 - - 16 comments @ Clone Wars: Warfront

So is everything in this going to be in the version 1.2 of RAW or is this a branch off sorta thing that is different from RAW.

Good karma0 votes
funone101
funone101 - - 16 comments @ Republic at War

Try right clicking the icon on your desktop and click "Troubleshoot compatibility" and it should try to fix itself. Hopefully it helps!

Good karma+1 vote
funone101
funone101 - - 16 comments @ Republic at War

The reason you aren't seeing the "Rush to Victory" expansion is because the Republic at War mod team is still working on it and haven't released it yet.

Good karma+1 vote
funone101
funone101 - - 16 comments @ Republic at War

Actually, there is no such thing as "unlimited fighters" any of the ship carriers. If you look at the XML files of Republic at War, it shows that their is a limited number of fighters than can be spawned out of any ship. I'm pretty the original game was designed like this too. All ships have a reserve amount of fighters to replace the ones that have died. When all the reserves are gone, the ship no longer provides fighters. If you'd like to change this, go into the XML files and change the fighter reserve numbers.

Good karma+3 votes
funone101
funone101 - - 16 comments @ Republic at War

I do not have or have ever had this problem, but have you tried reinstalling Republic at War?

Good karma+1 vote
funone101
funone101 - - 16 comments @ Republic at War

They're either at "C:\Users\(YOUR NAME)\AppData\Roaming\Petroglyph\Empire At War - Forces of Corruption" which is where it's at for me or for some people it's at "C:\Users\(YOUR NAME)\Saved Games\Petroglyph\Empire At War - Forces of Corruption" Hope it helps!

Good karma+2 votes
funone101
funone101 - - 16 comments @ Republic at War

Am I the only one who gets the problem that when on Republic I cannot move my units anymore after like 100 some galactic days in the game? What I mean by cannot move is in a battle I can't select the unit so they just sit there and when I try to move newly produced materials in the galactic map overview thing like say a Venator it just sits on the planet while the rest of the fleet moves to the location. This has happened to me for a second time now and it is very annoying. Any help?

Good karma+1 vote
funone101
funone101 - - 16 comments @ Republic at War

Really good mod and I can't wait for v1.2. Is the bug where when you hover over the super battle droids in battle it says "Clone Troopers" instead of "Super Battle Droids" going to be fixed in this update or am I the only one getting this bug?

Good karma+2 votes