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funkysenateguard
funkysenateguard - - 1 comments @ Bear Force II Development Blog 14 - 0.9 New factions and Singleplayer announcement!

****** loved it, I like how you guys keep updating and keep being awesome! I'm an incredible fan of the Senate guard which are mah fav type troopers. I love how they did this update, but just a few questions. Before I begin, just a quick disclaimer. I don't program nor do anything with modding so I have no idea if any of this is possible. at the moment, the senate guard pike and shield combo are...severely underpowered. Now I have a few idea's how to make it balanced. Stay with me. I'd like the pike to shoot. (just like the Adeptus custodes has a pike gun). Obviously, this weapon should be severely less strong than any of the other useable weapons. Maybe something along the style of a heavy gun with the damage of a normal weapon or even SMG. Then make it that you can shoot the pike and use the shield. Using the shield with a right click. using the stab with one left click and using the gun with a long left click. Or just change it to changing like you would a javelin. What this would do for the game is change how one plays big maps and gives you guys the chance to create even bigger maps. A well-organized team could have a part of them using shields and pikes and a part normal. Using the shields as cover. This is already possible but it makes a player almost useless since they can't fight. Using this style negate about half of your forces, so normally it's better to just run for it. Adding this mechanic to the game would make it a viable option to have basically shield walls. This would obviously require a lot of skill and training to do so it's not just adding a stronger gun or just upping the meta but it would change how people play the game. To me, it would be a dream come true if the Senate guards are ****** awesome. Thanks and again I have no idea what you guys are capable of and how this would work. Awesome mod!!!

Good karma+1 vote