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Comment History
freddiehimself
freddiehimself - - 7 comments @ Launcher script which automatically sets display scaling to 100%

Well, the loading times are maybe very slightly better. There are some better effects, for example the sky is moving here. But on the other hand, it is clearly heavyer - I get stuttering in several situations - and everything looks a little bit too plasticky. Add to this the fact that there are also issues (in some lighting situations the screen becomes totally white and the player can't see anything) and I feel not jet motivated enough to make the jump.
But, for sure, will check how well this develops.

Good karma+1 vote
freddiehimself
freddiehimself - - 7 comments @ Quake 1.5 HD Single Player

Never experienced this optical drive issue. As explained on the readme, you can just extract the original tracks from the game-CD (if you have it) with any audio utility, and convert them to the OGG-vorbis format, then it's enough to put them into the subfolder \ID1\sound\cdtracks and the game will play them during gameplay (without the need of any optical drive).

Good karma+1 vote
freddiehimself
freddiehimself - - 7 comments @ Q15HD PublicBeta1

Hi, I only added all the higher resolution textures and the new high-res OSD (text and icons). The new gore system, monsters and weapons were made by the author of Quake 1.5. I think he deserves more credits.

Good karma+1 vote
freddiehimself
freddiehimself - - 7 comments @ Q15HD PublicBeta1

I did this in may 2020. Why was this born? I basically just played Quake 1.5 and I enjoyed it very much but I was upset because the testure resolution is way too low. As explained on the readme, I collected high-res texture packs in Internet here and there and installed them. Now: to install texture packs on Darkplaces isn't rocket science but also not exactly straightforward. And I also made many icons on the gui (mainly the weapons icons). Since the result was very pleasing (the water above all) I decided to publish it as a new mod.
By the way, I think that it`s time to update this with the new patches for Quake 1.5. Will do as soon as possible.

Good karma+1 vote
freddiehimself
freddiehimself - - 7 comments @ Q15HD PublicBeta1

The textures I used ( - credits to the author(s)!! - ) have much higher resolution. What's the point of reducing file size at the cost of resolution?
There are basically 2 things which take up space in games: textures and videos. And there's really not much that can be done to shrink them, other then compression. If anyone would like to download a jet smaller file to play Quake, he / she could download the "Darkplaces Classic Set", but honestly, I don`t think that many people nowadays still consider that low resolution to be acceptable (who's still using a PC at a lower resolution than 1920x1080 pixels nowadays?). Furtherly, 1.67 Gigs is not a big download at all for actual standards in my opinion (only if you have a very bad Internet connection will it last more than 30 minutes).

Good karma+1 vote
freddiehimself
freddiehimself - - 7 comments @ Q15HD PublicBeta1

Thank you everyone for liking and playing this mod of mine.
This has been unexpectedly successfull.

1) Display scaling on Windows 10 / 11:

Very important: on Windows 11 (and the latest versions of Windows 10) it is necessary to set display scaling to 100% in order for it to run correctly. So go to Control Panel --> System --> Display --> Scale & Layout --> Scale and set it to 100% (the mostly used setting is 125%).
When you have finished playing, you'll have to set it back to 125%, otherwise text and icons will be (most likely) too small for you. Sorry, but there's no solution for that at the moment (Darkplaces itself is outdated).

I have found a workaround for this: if and only if you are using 125% image scaling (which is most likely on laptops), you can use the script attached to the files section for launching the game. It will automatically decrease display scaling to 100%, launch the game and increase the scaling back to 125% once the game is quitted (by pressing the enter key on the shell window). Just put it onto the game main folder, name it as you wish, give it .bat extension and run the game through it. In case you are using another level of display scaling (not 125%), just adjust the amount of times which the up and down keys should be pressed on the lines 25 and 41. This obiously requires powershell. This is NOT tested on Windows 10.

2) Fullscreen mode:

Some people complain about not being able to go full screen. This is due to the fact that since I thought that the game looks better in OpenGL, I set it to run in OpenGL mode, and fullscreen is not supported in OpenGL mode (D3D9 only). So, for going fullscreen just go inside your quake15HD subfolder and do the following:

- edit autoexec.cfg and set: vidgl20 --> "0"; vid_dx9 --> "1" and save the file.
- edit config.cfg and set "vid_fullscreen" --> "1" and save the file.

That's it. In-game you wiil always be able to switch between windowed and fullscreen mode in direct 3D mode. The colors look a little bit more washed out in D3D mode. Maybe Reshade can be applied, give it a try if you wish so.


3) Hi res textures on low poly models:

Some people complained about how awful high res textures look on low poly 3D models. Well, if I'm not mistaking the 3D models have already been updated in Quake 1.5 itself. The dog and the soldiers already look so much better than the original models. The 3D models may obviously be further (indefinitely) improved but I don't know how much sense this would make, since the whole game is low-poly. Anyway, I could look into that for the development of future mods.

Good karma+1 vote