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Comment History
FragdaddyXXL
FragdaddyXXL - - 5 comments @ Dark Seclusion

Glad you liked it. Rather than preventing someone from doing what you've done, I'd like to embrace it. Cleverness rewarded you. I like that.

Good karma+4 votes
FragdaddyXXL
FragdaddyXXL - - 5 comments @ Dark Seclusion v1.1(Amnesia CS)

It should be good to go. If you want to check and make sure, instructions are awaiting authorization by ModDB currently. You can find them here tho: Frictionalgames.com

Good karma+1 vote
FragdaddyXXL
FragdaddyXXL - - 5 comments @ Dark Seclusion

Well, if you want to read into it that much. One could argue that they are mental breakdowns brought on by PTSD. You character starts off in a bunker, after nearly starving to death, and watching his colleagues die slowly. His sanity isn't in the greatest condition.

I agree that the size of the rooms were a bit of a problem. But that's a lesson learned when making your first full CS.

Overall, I'll take this as constructive criticism :D.

Good karma+3 votes
FragdaddyXXL
FragdaddyXXL - - 5 comments @ Dark Seclusion

As for the jumpscares, there aren't very many at all. Just implying that it's not loaded with them like some CSs.

Good karma+3 votes
FragdaddyXXL
FragdaddyXXL - - 5 comments @ Dark Seclusion

Sorry to hear that. This was my first multi-level CS, and I thought that implementing Checkpoints was good enough. I really need to look into AutoSaves now. I'll also address the stairs issue.

As for the barrels, I'll leave one candle on the wall lit, as to help with sanity and allow the player to notice that they can light multiple candles on the wall. And it is possible to land on a barrel safely, though it's hard. You could lure the enemy away from the lever, then run like hell to flip the lever. For that one I'll think about :D.

I'll also tweak the drain rates a bit.

Good karma+2 votes