Creating a game from my whole life. Working as the game designer. Spinning around audio/video production. Managing marketing activities. Through meaningful leadership with super team behind me, we can handle any IT challenge. Just that. I'm not a traditional IT guy :).
Last week we have released a special article at Gamasutra, and we want to thank all of you for an amazing support over the years of BLACKHOLE development...
how we are fighting in the sea of indie games
Well. It's been a while since I've posted some update. It's not because I don't want to share anything new. Main reason is because we were trying to complete...
how we released game expansion for free
All gamers from France, Italy, Germany and Poland now get the chance to explore Blackhole and save the universe in their native language.
you can now enjoy blackhole in french, italian, german and polish!
For two years, we have been making a sci-fi comedy video game. We are basically a group of six friends and together we have released on 27th of February...
blackhole available now for windows on steam
Our new blogs don’t only inform you on the updates, the process and how we’re getting along with our plans on releasing BLACKHOLE. This way, we can...
view on the game graphics
See how one from our artworks is created in this time-lapse speedart video. This art was created by our team member Rado Markovic.
"sacred library" speedart
We have just published a new trailer video for Blackhole game, which provides some deeper insight of the title.
a jungle full of life in the new blackhole trailer
Today, you will see the first screenshot from new environment in the game. This is the big update for us, and we think that you will love it too!
new environment: jungle
It's been a 3 days ago, when we've posted the Blackhole on Steam Greenlight. And since then, we have gathered great feedback - via twitter, commentary...
behind the alpha stage of the game
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