That gal that plays the games that is fun.

Comment History
finishmeoff
finishmeoff - - 2 comments @ Midnight Animal

I'm thoroughly disappointed in the community of Hotline Miami to have spun so harshly on a product that was of clear high quality value. Just by looking at the massive variety of weaponry alone I could tell a lot of care was put into this, and to have story inside of a demo was spectacular. I was in love with this concept of a game with Hotline Miami gameplay, but with story telling roots more akin to things like Persona, which you could easily sink hundreds of hours into. Don't get me wrong, the subtle story telling of the first Hotline Miami was fantastic, and allowed for speculation and theorizing, and the end of Wrong Number put a clear end to the franchise officially.

For something of this caliber to come out of fan dedication and their own personal creative ability is incredible, and we should be thanking them for giving us something else to fuel our want to hurt other people. Who gives a god damn that he gave the usually floating heads we see talking to tell a story bodies with different poses for dialogue. That ***** wicked! It still follows the aesthetics of Hotline Miami very well. Being a person with nearly 100 combined hours in both Hotline Miami 1 & 2, I think I can be knowledgeable in the field.

Anyways, its all said and done now, but I'll be looking forwards towards Spncryns next project, and hoping to get a taste of what Midnight Animal could have been.

Thank you Spncryn, for your hard work.

Good karma+5 votes
finishmeoff
finishmeoff - - 2 comments @ Tokyo 2041

Fantastic work! I love the music choices, level design (Especially the fourth level with multiple entrances), and character design. Can't wait to see more.

(On a side note, just as a heads up, I encountered a bug in Chapter 2: Fired Up. Picking up a golf club from the golf bag transforms you into a balding Jacket, and throwing the golfclub changes you back. He's still alive guys.)

Good karma+1 vote