每一個人,都在等一個人.

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The year is 2016. Following a series of crippling terrorist attacks, America has been plunged into a state of national anarchy. From the chaos, a new power has risen. An organisation of self-proclaimed patriots from every walk of life, they have rewritten the very values which once defined their beloved nation, in order to save it from itself.

Welcome to their world – a world where laws are written at the barrel of the gun, and trades brokered in the currency of blood; where elections are won through bullets, and politics negotiated in the rhetoric of blades.

Welcome back to Miami.

Gameplay

America is at war. As an operator in one of its most clandestine echelons, your job is to enforce the new order – at any cost.

  • Blast, bludgeon, slash and stab your way through dozens of contracts using nearly a hundred different weapons, from the mundane to the spectacular.
  • Manipulate your environment to your advantage: lure enemies into improvised traps, turn the unassuming into the lethal.
  • Experiment with over twenty different playstyles, from sadistic mass murderer to silent assassin, each with tangible effects on the gameplay experience.
  • As you see greater and greater success, use your profits to stock up a formidable armoury, vastly widening your arsenal of combative capabilities.

Eliminate your targets using whatever means necessary – failure is not an option.

Story

On the 28th of December 1991, America was annihilated. With the central leadership decapitated and the infrastructure crippled, the nation fell into ruin. After twenty-five years of brutal civil wars and power struggles, a new power wrested and clawed its way to the top: the remnants of a pre-war ultranationalist movement with a murky past calling itself Fifty Blessings, it has remoulded America in its image, and has ushered in a new era - an era of great change and innovation, but one of even greater conflict, instability and fear.

Midnight Animal is the story of John, a man haunted by the past. Once a distinguished operator in one of the most clandestine echelons of the new America, he stumbles upon a deep-seated conspiracy along the way, which shakes him to the core of his beliefs and forces him to turn against those he once faithfully served. Hunted by former friends and betrayed by the very agency which made him, John finds himself pulled further and further into the twisted and vicious underbelly of a new Miami, even as he desperately attempts to finally escape a dark and troubled past while staying afloat in a world balanced precariously on the verge of apocalypse.

Soundtrack

Updating the blistering neon soundtrack of the original Hotline Miami series to the modern day, [i]Midnight Animal brings to the table a cast of over thirty different artists: some familiar and others new, all sharing a single distinct trait – an unmistakable dedication to their craft.

From thundering sonic blitzkriegs to somber, moody meditations, each track stands not only as an individual testament to its artist's commitment to quality; but together, weave a distinct and captivating soundscape, the auditory realisation of a future divided.

Update 04

Update 04

News 4 comments

Catching up after a long absence: on weapons, the contract system, interface design, and aesthetics.

A recent interview with JeuxVideo.

A recent interview with JeuxVideo.

News 1 comment

English transcript of a recent interview with JeuxVideo, a popular French indie gaming site.

How combat works

How combat works

News 7 comments

A brief rundown of how combat has been modified, going over several different aspects of it.

Social media, and an official devblog.

Social media, and an official devblog.

News 3 comments

In which I discuss various social media you can follow Midnight Animal on, and places where you can contact me.

Comments  (0 - 10 of 74)
Guest
Guest

VERY disappointed with the HM community for ruthlessly hating on this game. I don't care if it's a visual novel or just a regular Hotline game, Midnight Animal had so much potential and I could tell that there was a lot of care put into it. I was pretty hyped for it, but now we'll likely never see it fully realized because a bunch of people got butthurt about the style. Spncryn, keep up the good work. The people with half a brain know you have a lot of talent.

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Guest
Guest

Could you please go back to the original plot line and theme?

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Guest
Guest

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Guest
Guest

ripperoni in pepperoni

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PSI7
PSI7

LOL THIS WEEABOO MOD IS CANCELLED NOW!!

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Guest

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TheTargetMaster
TheTargetMaster

It's painfully obvious that the dev for this game only went with the HLM aesthetic so that they could get free publicity.

Lets be honest, if he made it clear it would be an anime style visual novel from the beginning, who would have actually cared?

Pretty shameful to drive up false hype.

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finishmeoff
finishmeoff

I'm thoroughly disappointed in the community of Hotline Miami to have spun so harshly on a product that was of clear high quality value. Just by looking at the massive variety of weaponry alone I could tell a lot of care was put into this, and to have story inside of a demo was spectacular. I was in love with this concept of a game with Hotline Miami gameplay, but with story telling roots more akin to things like Persona, which you could easily sink hundreds of hours into. Don't get me wrong, the subtle story telling of the first Hotline Miami was fantastic, and allowed for speculation and theorizing, and the end of Wrong Number put a clear end to the franchise officially.

For something of this caliber to come out of fan dedication and their own personal creative ability is incredible, and we should be thanking them for giving us something else to fuel our want to hurt other people. Who gives a god damn that he gave the usually floating heads we see talking to tell a story bodies with different poses for dialogue. That ***** wicked! It still follows the aesthetics of Hotline Miami very well. Being a person with nearly 100 combined hours in both Hotline Miami 1 & 2, I think I can be knowledgeable in the field.

Anyways, its all said and done now, but I'll be looking forwards towards Spncryns next project, and hoping to get a taste of what Midnight Animal could have been.

Thank you Spncryn, for your hard work.

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Guest
Guest

Made me excited with the teaser, made me mad with the update, now I'm just disappointed with the fact that it's a visual novel.

I expected better from you, Spncryn..
You have lost my support.

-*Former* Fan

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Guest
Guest

когда уже выйдет хуё маё уже заебался ждать аниме

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