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No. Patch 2.02 is also a mod, and two different mods are hardly ever compatible.
In theory Gollum should be available on all normal maps (exceptions are special mission maps, where it doesn't make sense to include him). Nonetheless, it is possible, that he is missing as a bug on some maps. Nevertheless, it is also possible that you just had bad luck.
That is exactly the reason why there is the way to update through the launcher. Because it reduces the download size.
Maybe, but we can't say anything for sure, before we actually do things.
And you would know if there were any definite news, because then we would see it as an anouncement somewhere over here.
The rules are that mods will only be included in the Top 10, if they improved their ranking. And as there isn't anything better than winning, we can't improve our ranking anymore.
It probably would have been better, if we hadn't won that fast but climbed the ranks a bit more slowly, such that we would have taken the ranks 3 and 2 on that way, but we can't change that we won xD
That sadly sometimes happens when not playing with the standard CP settings.
Not really getting what you are trying to say.
Besides, we have already won once, so we won't be included in the Top 10 anymore.
Ered Luin: Bolt Thrower
Erebor: Dwarf Tosser
Iron Hills: Ale Sprayer
Or maybe not^^
Try to update again the mod via the launcher to fix errors. If that doesn't work post a more specific error report, please.
Would be possible in theory and not a bad idea, but it would require to rework all resource buildings. Furthermore, it would make a common design necessary to make those changes easily and distinguishable visible. And except the defense upgrade the information about those upgrades isn't that important for the enemy.
But for the next version a lot concerning these upgrades will change anyway.
The goblins will be part of the Misty Mountains and will be readded in a later update after 4.5.
On which map did the bug happen?
Because parts of the assets which belong to the model aren't part of the mod anymore.
Without further information we won't be able to help you.
You could try to edit the apts, but I can't say if that will help.
That is exactly what Imladris is supposed to be.
Can't say anything definite until we start working on the MM again, but there is a reason why we are going to readd them as the last faction. They were the least finished faction and still had some major bugs that needed to be resolved.
Also keep in mind how many reworks to overall systems we have made since the MM were last worked on:
-structure level systems
-giving all units distinguished roles and abilities
-some yet unannounced fundamental changes from 4.5
Smaug is part of the Misty Mountains, which will be readded in a later update.
As Necro said, the Huorns will already be part of the spellbook as can seen in that anouncement.
Galadriel will change.
Also Loriens spellbook will probably need a lot more microplay than at the moment.
Making it completly bug free is probably impossible as it was extremly buggy from the start.
Most spellbooks are used to include things that we have seen in the books or movies, but which aren't included so far, because there wasn't really a place for it. That is the easiest way to create memorable and iconic abilities.
The problem with Lorien is that we never really saw them in a battle. We saw Haldir at Helms Deep, but that happens only in the movies and is part of Rohan and we know and saw quite a lot of Galadriel, but that is represented in Galadriels ability set.
And while we have seen quite a lot of Mirkwood, it is only a subfaction and should play a minor role in the spellbook at most.
The next problem is that Lorien as a faction is rather special and should have a unique play style with ambushes, hiding and hit and run tactics. And so far there was hardly anything in the spellbook supporting this role.
So how does one design abilities that are iconic, but fit to the faction as well.
In the end you should expect a lot of creative and unique abilities. Also, of current abilities there will be only 1, which hasn't changed and all and only a few that didn't get any major alterations.
That is the protection against cracked games.
If you give the ring to Boromir, and Boromir dies afterwards, Gondor mourns for their fallen hero and isn't able to build any units for some time.
Nearby allies are healed, so the CaH becomes more or less a walking well.
The Dark Elves were always Ealendril's Easteregg, because storywise, Ealendril (created as the dark opposite to Earendil by Morgoth) is the one leading the Dark Elves. And without Ealendril being an active part of Edain anymore, it is unlikely that those will return.
Concerning the second question, we are currently working on a couple of projects. But as you can see by the lack of news about them, we aren't at the point that we guarantee their inclusion in 4.5.
He will be part of the Misty Mountains.
Yes, you posted it at the correct place.
That is basically his current ability number 6.
angabad I'd suggest posting your concept in the forum as this isn't the best place for concept suggestions.