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As Necro said, the Huorns will already be part of the spellbook as can seen in that anouncement.
Galadriel will change.
Also Loriens spellbook will probably need a lot more microplay than at the moment.
Making it completly bug free is probably impossible as it was extremly buggy from the start.
Most spellbooks are used to include things that we have seen in the books or movies, but which aren't included so far, because there wasn't really a place for it. That is the easiest way to create memorable and iconic abilities.
The problem with Lorien is that we never really saw them in a battle. We saw Haldir at Helms Deep, but that happens only in the movies and is part of Rohan and we know and saw quite a lot of Galadriel, but that is represented in Galadriels ability set.
And while we have seen quite a lot of Mirkwood, it is only a subfaction and should play a minor role in the spellbook at most.
The next problem is that Lorien as a faction is rather special and should have a unique play style with ambushes, hiding and hit and run tactics. And so far there was hardly anything in the spellbook supporting this role.
So how does one design abilities that are iconic, but fit to the faction as well.
In the end you should expect a lot of creative and unique abilities. Also, of current abilities there will be only 1, which hasn't changed and all and only a few that didn't get any major alterations.
That is the protection against cracked games.
If you give the ring to Boromir, and Boromir dies afterwards, Gondor mourns for their fallen hero and isn't able to build any units for some time.
Nearby allies are healed, so the CaH becomes more or less a walking well.
The Dark Elves were always Ealendril's Easteregg, because storywise, Ealendril (created as the dark opposite to Earendil by Morgoth) is the one leading the Dark Elves. And without Ealendril being an active part of Edain anymore, it is unlikely that those will return.
Concerning the second question, we are currently working on a couple of projects. But as you can see by the lack of news about them, we aren't at the point that we guarantee their inclusion in 4.5.
He will be part of the Misty Mountains.
Yes, you posted it at the correct place.
That is basically his current ability number 6.
angabad I'd suggest posting your concept in the forum as this isn't the best place for concept suggestions.
You are not playing the latest released version.
4.5 isn't released.
In the main menu there is the options category, where you can change the graphic settings.
The 2.01 RotWk patch and the 1.06 BfME2 patch.
Try to lower your graphic settings. The game only runs on one core, so if you have multiple cores the game doesn't have enough memory.
Can't confirm that.
The Great Goblin
The Goblin Chieftain
Tom, Bill, Bert
that should be all
You somewhere have files from another mod. The referenced upgrade in the error message isn't part of Edain.
No, just wait for the next version.
The Shadow of the Wolf was a completly arbitrary spell which had no conection to any lore.
La Sombra del Lobo era un hechizo completamente arbitrario que no tiene conexión con ninguna tradición.
Looks like a bug to me.
I don't find anything boring with that.
And even if she dealt no damage but had a ranged AoE, that would be too strong already.
In single player situations should appear a lot more often than in MP, where you are pushed back inside your fortress. And there is nothing cooler than defending a castle against hordes of AI.
So at least this part of sieges should affect SP games, too.
Knockback is one of the strongest tools that exist. Givinng her knockback on a ranged attack would make her borderline broken.
Also, her being vulnerable to melee attacks is an intended weakness because she is so strong otherwise.
And we tested quite a few things with knockback in the past for her, but it was horrible strong.
Just keep trying. I'm sure you will have sucess sooner or later.
1) Not in 4.5, but later. Maybe 4.6, maybe earlier.
2) If you mean Angmars fortress sanctum, then no, we removed the healing effect. If you mean Minas Morgul, there is no healing either.
3) No changes planned for Rogash. He is just a minor temporary hero.
You mean giving her back her boring and mostly useless melee AoE instead of a completly unique and powerful attack?
And yes, Galdriel will get some changes.
Die Karte wird keinerlei neue Einheiten/Helden haben. Noch wird es auf der Karte Helden oder Spellbookfähigkeiten geben. Und es wird insgesamt nur 2 Einheiten überhaupt geben, die man töten kann.