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Yes, there has been done a lot of works.
1,2,3,4,5 are all map bugs and hopefully we have found and fixed every single one of them.
6. Neither better nor worse than in the original game. But with the Horde-Maps playing a real siege will be possible in the next version.
8. That is intended. Though the map Tharbad should work exactly like you want.
9. Creeping fullfils its intended purpose in our opinion. Overcomplicating it would rather hinder the gameplay than help it.
7. Not sure what you mean by that. Helms Deep is balanced to be played 3 vs 1. So of course it shouldn't be balanced in a 1 vs 1 battle. But that is the way all maps work. But if a fortress is too weak or strong changing some things is possible.
Moreover, a lot of the siege balance will be completly different in the next version due to all the changes we made.
Our goal is to have all factions as unique as possible. So, there will be things some factions can and should do and others that won't have access to it.
Therefore, Mordor's way of defending is by having a huge blob of orcs blocking the enemy. And if Lorien wants to be tanky they have to get Mirkwood or Galadhrim (who will come inately with heavy armor in the next version)
Lorien's defence against catapult should be either their swift infantry taking them out, or ambushing them earlier, as those are Lorien's main measures of base defence against siege engines.
1) We are continously improving the graphics of the game with every patch. There are hardly any units looking still the same as in the base game.
2)There already have been cooperations with Age of the Ring in the past, and we are looking forward to further cooperation in the future. Nonetheless, the current patch focuses a lot more on gameplay and that is something that takes a lot of time.
3)The sorceres of Rivendell were rewokred a couple of versions ago and we are quite happy with their concept. We interpret their role as priests of the Valar and thus doing their magic. As Angmar is a witch-kingdom the sorcery is a fundamental part of the faction and probably won't change that much. But changes for them are not unlikely.
4)Why? And what would make them different from the Palace Guards.
5)Both should have some form of smaller barricades already if I'm not mistaken. Also, more barricades would block their units and would make an Mordor orcspam impossible.
I had my last exam for this semester. That means I will have a lot more free time in the next two weeks.
Also, there was a bigger issue we noticed back in July, which added some extra work. Though most of that has been dealt with.
We will probably give that a pass, when we work on the Misty Mountains.
We will see what we can do.
Should be fixed in the next version.
Like Osgiliath or Tharabad?
2,5 years ago
1) sadly that happens sometimes no actual clue why
2) try playing a different game mode that helps (and it will be fixed anyway next version)
3)seems you played a map with a hidden easteregg
As we currently have only one modeller, the answer is no.
The only thing we really have to do with submods is that we first have to allow their creation. Afterwards as long as the submod doesn't go in a completely different direction we have nothing to do with it anymore.
We are working on all of that
I believe there has been a google translate version of it.
Other than that I doubt you will get an answer hear, as the hero submod is a submod and has therefore nothing to do with us.
Ü,ö,ä and ß are part of the German language, therefore it is included in quite a lot of places.
Also, I had no problems with it so far. And replacing them would a lot of work and could probably break even more things.
But as we are using mainly english names for new objects and other entries, the number of those shouldn't increase.
Server problems can happen. We usually fix them quite quickly but due to the weekend it took some time for the ones being in charge to notice.
The best place is probably the forum. Create a presenting thread and show us, what you can do.
No, we can't.
Can't say yet, as the work is currently all over the place, doing stuff and fixing things.
If you are starting Edain with the launcher, try to start RotwK directly with adminstrator rights.
Presiona la primera letra del héroe.
If you want to select a custom hero for Rohan or Imladris you ave to press the first letter of the hero, when you are in the selection panel.
No, because that is illegal. Therefore, we can't offer you any help.
Also, there is always the inofficial Edain Discord if you have further problems with the installation Discord.gg
No, 4.5 isn't released yet. But we are steadily progressing.
Lowering the graphic settings can help too. Also after an out of sync, everyone should restart their game.
Can't say much about the whole topic, but I believe there are some values for the percentage of the money the AI should spend on heroes. Concerning the heroes themselves I guess it depends on how much money the AI has.
We have no intention to ever remove it. Only to improve it even further by testing out its limits.
Transportships don't generate resources though that might be an interesting new shiptype.
It is a know bug for the spearthrower. If it happens to anything else than it is something unknown.
Also, you might try changing their stances or making them stop at their positions (S).
If you are playing a normal Edain map, some of your files could be corrupted or overwritten by other installed mods.
You have to take a ship, swim or walk over ice.