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Comment History
[FFC]kyrax
[FFC]kyrax - - 11 comments @ [CoD] MW2 Mod

"Needed to allocate at least 4096.0 MB to load images"

Solution:
Check all iwi files in iwi file,one or more iwi files must be corrupt,not need check other settings.

which one corrupted? check all iwi files with dds-iwi viewer,which one not open,this file is corrupt.

Good karma+1 vote
[FFC]kyrax
[FFC]kyrax - - 11 comments @ Bakaara [MW3 REMAKE] ( CoD4 )

edit:D ",use minimum models outside of the playable area,Thank you."

Good karma+1 vote
[FFC]kyrax
[FFC]kyrax - - 11 comments @ Bakaara [MW3 REMAKE] ( CoD4 )

Epic Remake,looks like a orginal mw3 map,Good job Zartax,But we have a problem..map size too big for linux servers and not work,also map have too many xmodels(xmodel limitation problem) and with hardmodded servers already not work...i think you must be make some tweaks,for example,use minimum models outside of the playable arena,Thank you.

Good karma+1 vote
[FFC]kyrax
[FFC]kyrax - - 11 comments @ Kill the King

open all cfg's in config folder with text editor,copy all to main server.cfg and save,shortly use only one cfg file(server.cfg),than delete map rotation and gametype command line in server cfg,start server,server start with stock rotation,than send this commands with any rcon program to server;
g_gametype ktk

set sv_map_rotation "gametype ktk map mp backlot map mp_strike map mp_highrise map mp_mw2_term map mp_....bla bla bla"

than send map rotate command to server...

Good karma+2 votes
[FFC]kyrax
[FFC]kyrax - - 11 comments @ Kill the King

Bug report:1)if wallbangmodifier is enabled,players too hard die, like a god mod :D,2)server map rotation not work and server not start if set sv_maprotation in gametypes.cfg,map rotation commands must be delete in cfg than start server,map rotation will be added with rcon manually.

Good karma+1 vote
[FFC]kyrax
[FFC]kyrax - - 11 comments @ Kill the King

Bug fix2 version,i don't have any bug fix2+ version,this bugs reported from our players.

Good karma+2 votes
[FFC]kyrax
[FFC]kyrax - - 11 comments @ Kill the King

Bug report:
if shoot an exploasie arrow to heli,server kicked all
if King buy a weapon from wbox and weapon box give a m16 (maybe m4 i don't remember) to King,server Kick all

Good karma+2 votes
[FFC]kyrax
[FFC]kyrax - - 11 comments @ Kill the King

Nice Job VikingKampfsau Thanx for update....i want to report a new bug.If revive a player with rcxd to downed player and rcxd blow revive time,rcxd used player spawn without gun.

Good karma+2 votes
[FFC]kyrax
[FFC]kyrax - - 11 comments @ Kill the King

do you mean about custom minigun weapon animation or player idle anims? may be i do this,meanwhile your mod sometimes kick all players from server(arab player model 128 bones limitation),because you use some custom weapons with more than one attachment like a acog+silencer and second weapon+attachment,i think solition is 1-all weapons must be use only one attachment 2-all arab players precached to custom player models(for example:mw2 player models from sanya or other multiplayer cod4 models) i live same problems in my mod but i disable overkill perk and i change all arab players to custom player models. (sorry for my Disaster english :D)

Good karma+2 votes
[FFC]kyrax
[FFC]kyrax - - 11 comments @ Kill the King

Sorry no log file at this time,but we can't live same problem than bugfix#1 update,but we can found 2 new bugs;
1-we don't see any chosen Terminator player than bugfix(30 player-5 maps-hours of play)

2-if king is died from another player and same time a player use pcontrol heli and flying,begin new round,but heli player not move anywhere and have heli weapon vision(shortly player not deatached from heli if king is die same time)

Good karma+1 vote
[FFC]kyrax
[FFC]kyrax - - 11 comments @ Kill the King

Linux server Crash after some final killcam scenes,for example;a player throw a exp.arrow to king,meanwhile other player kill the king with knife or another weapon ,than exp.arrow is blow ,we watch final Killcam but server freeze and then crash server dicconnect.

Good karma+1 vote