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Comment History
Faultlessdark
Faultlessdark - - 3 comments @ Tiberian Sun Retro

I've noticed the missile pods not working either. The lack of MG is a compromise between having 2 railguns and missile pods or sacrificing one. The engine for the game could only ever handle a maximum of two weapons per unit and each unit could only target 1 unit to fire at at any one time. Considering the railgun is a single shot kill to infantry anyway while a MG would take 2 or 3 bursts - baring in mind that the unit would also target it's railguns and missile pods at the same target unless ordered otherwise or until that unit was destroyed, it would make the MG on a mammoth redundant because it's railguns would kill the targeted infantry/unit before the MG even got close to taking 50% health from the target.

So in other words, it doesn't use it's machine guns because they would be pointless and because there isn't any more room on the Mammoth Mk.II to fit them :)

Good karma+1 vote
Faultlessdark
Faultlessdark - - 3 comments @ Tiberian Sun Retro

Just to point out a few issues with this, probably too late now as I guess they aren't working this mod anymore but here goes - After installing you can't play the original single player game, just produces internal errors after the first missions for both factions and you can't continue further - firestorm campaign seems to work fine though. Titan and Wolverine weps randomly change from the new (railguns/lasers) to their original ones, mammoth mkII/MkI missile pods can't attack aircraft and a few other little ones not worth mentioning. A good mod though, shame it just isn't complete or it would be epic.

Good karma+3 votes
Faultlessdark
Faultlessdark - - 3 comments @ Tiberian Sun Retro v1.21 full (latest official)

I'm sorry but if you're trying to place these files on to the Tiberian Sun Game Disc, then you don't deserve the use of a computer, let alone this mod.

Good karma+4 votes