I'm going to wait a bit longer until most of the crash-related bugs are worked out, but just know I'm VERY much looking forward to playing this! Thank you mod developer!
I'm going to wait a bit longer until most of the crash-related bugs are worked out, but just know I'm VERY much looking forward to playing this! Thank you mod developer!
Wow I just noticed that. It was 2 gigabytes already (too big to open with notepad even). Changed it to error. Thanks for that.
Yes, I know what LAA does and how it works, just never thought to use it on Medieval 2 haha.
The custom battle crash is apparently a Medieval 2 bug so that already explains 50% of the crashes I've had there (I like to switch around to see what units a factions has before choosing).
The mod works perfectly in-game. Lots of fun playing as Rome. No crashes, big battles with Huge Unit sizes. Loving it.
(Sorry for the spam)
The mod itself works great though. No problems on the campaign map once started. I guess Medieval 2's menus are just finicky.
Unfortunately the LAA patch gives me an 0x00000142 error and refuses to even launch the game after applying it.
I am using 2.2r (and installed outside Program Files, UAC turned off because it sucks), I've never made use of LAA though. I'll try applying it and see what happens. (16GB RAM - 64-bit W10 Pro).
Thanks for the reply.
Why is this mod so unstable on the main menu for me? If I switch between selectable factions on the GC preview map, I can absolutely guarantee it will crash at some point and always with an "unspecified error".
Fang1
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