This member has provided no bio about themself...

Comment History  (0 - 30 of 34)
FaithCarpenter
FaithCarpenter - - 34 comments @ I Shall Remain

I sent a message to this address and never received a response. And yes I have the NCO version without episode 1.

Good karma+2 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ I Shall Remain

I have Prologue, Survival and Chapter 1 listed but Chapter 1 says coming soon. (This is the Humble NCO version I am talking about.) I hav had it for ages and never had access to Chapter 1.

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

He's still faithfully at it. Check out the devlogs on his webpage and the forums. This latest update is just taking longer. Patience, grasshopper, patience.

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ Dev Log #18: Lower Underrail and Mad Hattering

Sounds good. Did you get a look at the psi suggestions I gave the other day? They'll be tacked on to your last response to me on the main page here.

Good karma+7 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

Sweet!

I had some ideas for you. Feel free to use, tweak or not use.

Thought Control

Assuming that this includes the use and control of one's own mental processes...

Dampen Pain - Allows player to take a few more hits but at the end of x rounds half of the damage is inflicted and movement is halved.

Turtle to Hare - A player who activates this ability voluntarily decreases their ability points by half for two rounds to have 1 1/2 normal action points on the third. It would take some strategy to use effectively but that third round would be... colorful.

Slow metabolism - Decrease the damage rate of poison and other toxic agents but also decrease the effectiveness of all forms of healing.

For use on enemy targets...

Nerveless - Wreaks havoc on an enemy's nervous system... Effects random but could include damage, accuracy loss, stun etc...

Vertigo - Affects movement, accuracy, dodge

Metathermics

Sleet - Makes x by x squares slippery. Requires skill in Metathermics to aim accurately.

Good karma+3 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

I saw a discussion on electrokinesis over on your website's forum(I lurk there, never joined. I have enough passwords and forums to deal with) and wanted to put in my two cents.

I know you want combat to be difficult but you need to take into account different builds. Most people will not go to the extreme of having will 12 because they will want a more balanced character. I run with a will 9 for example. Thus I am not dishing out quite the damage that they are with their build.

If you must tamper with it, I guess increase the level you can gain it at or the Psi cost. But consider this. They are comparing the ability to Neural overloard and T punch. Telekinetic punch would be your Tier 1 ability and so it is supposed to do less damage than say a Tier 3 ability Electrokinesis. So comparing the two is a non-starter.(I call electrokinesis Tier 3 based on the premise that Force Field is Tier 2)

Or here's a thought, decrease the critical rate or have the critical rate apply only to the first target.

Personally I really would prefer you leave electrokinesis alone. It's a fun new ability and kudos to you for making it.

I hope you have more psi ideas in the pipeline. Because you are doing an excellent job so far.

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

There needs to be an advanced form of shroomhead down the line for psionics. Psionic points just go way too fast as you advance further in the game.

Spoliers...

Oh and did you tweak the burrower? Seems nastier than usual. I had to slip out of the (GMS vault) area heal, psi charge and come back to kill one. They just seem to hit way too hard especially since they are always accompanied by spawn. Mind you this was at level 7 with a predominantly psi based build. To take a group on i definitely needed to be near an area change/door.

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

Well just letting you know how the new version is going...

Thank you for toning down the item degradation. It was making the game a chore. I still would prefer no item degradation but...

The new psi powers are nice but whew the new pyrokinetic power wipes out your psi points something fierce. Have to be careful when I use it. Regarding the thought control line it might be interesting to have an ability that only works on animals.

The siphoner is unpleasant... Well done.

Spoiler alert...


The Abram Spying mission had me interested then fell flat. I wanted more for the "boy scout" player. The guard is almost blase about you telling Abram false information. There is no reward for telling the guard about the cybernetic spider, no continuing plot. And I went through the trouble of stashing the spider before I went talking to the guard. I'd have loved some more counterintelligence missions from the guard. The honest player doesn't even get an experience reward for telling the guard about the spider thus advancing the plot. I'm hoping you plan on working on this some more.

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ I Shall Remain

Hey Jake,

You guys have been silent for quite some time. We could use a progress report, please. Last thing I heard was that you were getting ready for a new Kickstarter and you are on Steam Greenlight. Just a bit concerned because you have been maintaining silence for such a long time.

Good karma+2 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

Hey Styg,

I was wondering if you are adding any other energy weapons to the mix in later patches. It might be fun to deal with a maser(microwave energy gun) for a change.

Some other weapon suggestions: baseball bat with nails, cold based projectile weaponry.

Oh and are you still on course to add new psi powers in the next patch?

Great game and thank you for being so responsive to fan feedback.(Even when you tell us no, nope, and that we are absolutely nuts)

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ Dev Log #16: Pickpocketing and Feats Changes

Regarding the feat change, maybe add a bonus feat at 15 and 30. That way it is closer to the 22 you originally intended.

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

Hi Styg,

Still a big fan of the game. Just started a new character with the new build. Trying to build a new psi-sniper.

Not a fan of the decaying equipment, I'll tell you right off the bat. I know that you are trying to balance the economy but I find it a bit irritating to have to micro-manage that.

I did like that the library was open. Nothing to do there yet but I like the feel of the area.

I'll continue to let you know my thoughts as I move through the new build. I don't foresee too many complaints but the decaying equipment bit is a real annoyance.

Good karma+4 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

I've completed my first run through. (Some spoilers possible)


All I have to say is... Wow. That was an excellent game and it isn't even complete yet. The crafting really adds something to it. I look at my chem pistol and smirk, saying I made this bad boy.

None of the skills feel under utilised. The balance is right on. I never felt uber. (The one second I came close, turned the corner, and a M_ hit me for fifty mechanical damage hard core even with my tac vest on. And that was with one hit of his fist after I kneecapped him)

Even without beating me over the head the story engaged me. I want to know more about the Union, the mystery of the Depot, and how all this came to be.

I finished as a level 11 psionic sniper. At first I didn't like how the psonics had cooldowns but now I can appreciate how they made me think when and where to use them for the best effect. I would watch that psi meter and groan at how low it would get after a single pyrokinetic blast. I had to weigh the cost and I loved it.

9/10 Gameplay: Minimal bugs/glitches/text issues and lack of completion rob this of a 10
7/10 Sound: atmosphere and music good but repetitive
10/10 Replayability: The crafting alone will make you want to play this more than once
10/10 Value: a steal at this price
7/10 Graphics: Comparable to Fallout which is no bad thing.

Thanks Styg for making a wonderful game. My trooper is waiting in her room, ready for more Underrail goodness.

Good karma+3 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

Small hiccup...


I went to Ezra to buy Frighten. Did so then asked if he had anything else to teach. He repeated the dialogue description for Frighten again. Thought you'd want to know.

Good karma+3 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

The comment on the turret exp is in regard to the raiders on the third floor of the GMS compound.

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

Maybe just give a flat experience reward. If people want what the raiders are fully worth let them take out the bad guys without the turret. Their choice.

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

Another possible issue...(possible spoilers)



The burrower's ranged attack is mechanical and poisonous. Could I have some clarification on why the mechanical. I went in to the nest wearing the bio protection suit(can't remember the name precisely) and got slaughtered because the ranged damage was mech rather than bio. Didn't protect against the poison either.

Just curious. I have gotten past the area but I wondered why the suit was so useless.

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

Bug issue

Spoilers



On the third floor of the building with the sealed chamber(burrower nest), when you activate the turret to kill the raiders you are not credited for the kills. As this is an indirect kill and you were working on those I thought I'd give you a heads up.

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ Underrail

I love the game so far.

I grumbled a bit with the stat change to every four from every two.(Would have argued for every three as a compromise actually) Was initially skeptical to the change in the haxxor and lockpicks(i.e the disposable nature of the lockpick and the charges on the haxxors) but I can live with that too. :)

Minor bug/quirk/grammatical error - When a female PC uses a bandage to heal it says heals himself instead of herself. Just thought I'd give a heads up.

I am in awe that you are doing this on your own. Keep up the good work!

Oh and if you need a weapon idea, a flechette pistol would be great. Not too fancy technologically and the darts could be specialized.

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ Developer Journal - October 28-31, 2012

Well if we are going for requests...

How about an acid filled squirt gun. Take that Mr. Zombie!

Good karma+2 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ I Shall Remain

Well I lurk no longer... I am now a proud owner. :) Now let's see Chapter 1 (grin)

Good karma+2 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ Planet Stronghold

Just a thought...

The author has stated that he will probably have another promotion down the way. (Thanks by the way jack_norton) Let's just everyone breathe and not go medieval on each other.

The global economy has tanked, we all get it. We are all looking for the most for our gaming dollars. Let's not slam the author's hard work because we don't like or can not afford the price. Instead patiently wait for a sale.

As for calling people who are waiting for the price to come down "cheap" that's a bit uncalled for. People value things differently.

I plan on supporting this game when it is placed on sale. Till then I am rooting for the creator(s) and hope the game does well. He's chosen a hard path trying to survive only on making indie games. It can be done but it is no easy task. So my hat's off to Winter Wolves and his(or their) efforts.

Good karma+4 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ Planet Stronghold

This forum is for the purpose of giving input on the game. Let's just keep it civil and avoid personal attacks.

Good karma+1 vote
FaithCarpenter
FaithCarpenter - - 34 comments @ Holyspirit

(buried)

You may wish to change the name of your main character/title. The Holy Spirit is an important figure in two major world religions. Your character, a holy spirit, is just a bit too close and your description will be offensive to many. (Especially when coupled with the dove in your game emblem) I believe you can still get your character theme across with a simple change of name and I wish you well in your future endeavors.

Good karma-9 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ Planet Stronghold

A shame you raised the price again. I was contemplating buying it. I guess I'll see if you have a sale in the future but for now those dollars aren't going anywhere.

May I recommend next time that you test prices over a month's time. People have different pay periods and budget their gaming dollars accordingly.

Good karma+5 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ I Shall Remain

Just as there are many different types of humans, why would you not expect different types of zombies. The virus strain may interact in varied ways perhaps if you already had some pre-existing condition. E.g. a person who carried a strain of smallpox might have developed into a whole different variety of creature than say a perfectly healthy individual.(Not that anyone is "perfectly healthy" per se.)

This totally discounts genetically linked diseases that a virus based zombie model might interact with.

I would think that it was odd for there NOT to be different types.

Oh and thanks marine_jake for the mention in your update. Still lurking, still rooting for you guys.

Good karma+3 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ I Shall Remain

I have seen quite a few WWII era firearms but in such a situation as this have you thought to say earlier weaponry? Bows, crossbows, and slingshots are all very primitive but they don't require a gunsmith either.

Speaking of gunsmiths... Such a man or a woman would be a person of great worth. Perhaps a quest to rescue/recruit one would be in order.

Which brings me to a question. Obviously the first few episodes would be hand to mouth survival, but as your infant group grows larger issues should come available. Maybe you'll need to plan out such missions as to capture and hold a farm, re-establish a simple factory, diplomacy between other survivor groups, and ultimately establishment of a network of larger safe zones. So what are your plans along those lines?

Good karma+3 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ I Shall Remain

Jake,

For myself I want to thank you for your service to our country. We are blessed in the United States to have a volunteer military filled with dedicated individuals who lay their lives on the line to protect both our lives and our freedom.

May GOD watch over all those who serve.

And as for those who naysay the game... Kindly be on your way, the door is over there. Suggestions are always welcome, trolling is not.

Good karma+4 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ I Shall Remain

Assuming phone lines are still live...

Call friend, tell friend to warm up helicopter at station. Bike to station. Collect helicopter, fly to kids. Retrieve kids and any useful supplies then fly out.

If phone lines down

Bike to hospital, grab VIP, head to station, take helicopter, get kids and any useful supplies then bail.

Good karma+3 votes
FaithCarpenter
FaithCarpenter - - 34 comments @ I Shall Remain

About how many hours playtime are you figuring per episode? Oh and will the events of #1 carry on to number #2 and so on? (I.e. if One of my men wanders into an infester's mouth and dies in #1 will he still be gone in #2)

Good karma+1 vote