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ExistentShadow
ExistentShadow - - 4 comments @ S.T.A.L.K.E.R. Anomaly

Everything works, just installed the game, thanks for your time.

The game is sooo smooth and I love it! :)

Good karma+1 vote
ExistentShadow
ExistentShadow - - 4 comments @ S.T.A.L.K.E.R. Anomaly

The only problem is my lack of attention when istalling mods. The game (COP) runs perfectly fine with two graph cards, so I don't think it's going to be a problem to run this mod... atleast I hope so :D

Good karma+1 vote
ExistentShadow
ExistentShadow - - 4 comments @ S.T.A.L.K.E.R. Anomaly

What is an SLI and how do I disable it

And I don't have shaders_cache, even after I launched a few times

sorry if I'm giving you a hard time on this one <3

Good karma+1 vote
ExistentShadow
ExistentShadow - - 4 comments @ S.T.A.L.K.E.R. Anomaly

So I have a problem, when the game launches it then crashes, here is the log:



Initializing File System...
using fs-ltx fsgame.ltx
FS: 8374 files cached 0 archives, 1834Kb memory used.
Init FileSystem 0.326582 sec
'xrCore' build 7244, Dec 6 2018

EH: 92341D50CC602CC68D98839FCD309C69

-----loading d:\user files\desktop\anomaly\gamedata\configs\system.ltx
-----loading d:\user files\desktop\anomaly\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[8589772276 K], reserved[48640 K], committed[113612 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[43762 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[34147 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\User Files\Desktop\ANOMALY\bin\
dir[1]=D:\User Files\Desktop\ANOMALY\
dir[2]=D:\User Files\Desktop\ANOMALY\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "d:\user files\desktop\anomaly\gamedata\configs\default_controls.ltx"...
[d:\user files\desktop\anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1088]: NVIDIA GeForce GTX 590
* GPU driver: 21.21.13.7563
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4040 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(2), Physical(1)
* NVidia MGPU: 2-Way SLI detected.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K

FATAL ERROR

[error]Expression : F
[error]Function : CResourceManager::OnDeviceCreate
[error]File : ..\xrRender\ResourceManager_Loader.cpp
[error]Line : 137
[error]Description : d:\user files\desktop\anomaly\gamedata\shaders.xr

stack trace:

Good karma+1 vote