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Thank you for this mod, good sir!
Lost hope? My mods are great, but no-one can figure out how to play them xD
Open the file you downloaded and check if Start.umap is inside it. If not, i'll update the download link, if it is, drag that into your maps folder. If it still doesn't work tell me and i'll get back to you.
The Start level is in the Fear Hospital Custom Assets folder, not the maps folder.
Hey can I use this in my mod? As a poster in a bedroom.
seqeunces are easy, just mess around for an hour and you'll get the hang of it.
The neighbor uses a basic nav mesh and a modified pawn controller, just bind the two.
was hello neighbor created by tiny buid, epic games or dynamic pixels, I need to know for my intro, should it have "A tiny build game, produced by dynamic pixels, mod created by Ernestk7" or what?
Yes, edit the bp to a load map instance, and referance the map you want to load.
Whenever I upload a map it loses its navmesh, anyone know how to fix this?
v.3 may take awhile because I plan to release near-to-finished build, rather than just small improvements.
Can someone please record them installing and playing this mod, it looks different on everybody's computer than it does on my two.
Dude create a nav volume and link it to the BP_Sosed AI controller, the AI will automatically start learning about the map and then you can make a neighbor. Hope this helped.
its really basic, just uses a modified version of the standard nav mesh bounds volume.
Because they take time to make. The Neighbors AI navigation is complicated and it is hard to edit the game without completely breaking his AI.