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Comment History
ENBarcelo
ENBarcelo - - 8 comments @ The Future of the Enhanced 4X Mod

I don't know, actually who cares about the story. I just want more factions. E4X is a very good mod, my only qualm with Sins modding is none of the mods are compatible.

I love Requiem by Jason, but now its not compatible with the new patch.

I like 4EX's general changes, and the expanded research add on.

Good karma+1 vote
ENBarcelo
ENBarcelo - - 8 comments @ The Future of the Enhanced 4X Mod

I think Imperial Remnants fleeing into the Sins Galaxy, with the New Republic on their tails would make a better storyline.

The New Empire, see the Sins galaxy as ripe place to rebuild the empire.

The Imperial Vanguard, only want to protect what systems/resources they've acquired in Sins Galaxy.

The Republic Vendetta, republic faction seeking destroy any imperial remnant forces, those factions that get into the way.

The Republic Expedition, wants to protect/establish new trades/alliances with newly discovered Sins Galaxy factions.

Imperial Remnants would be a mass production race with focus fire bonuses/debuffs, with the new empire with more oppressive cultural, faster rate of fire, and additional banks bonuses, and imperial vanguard more defensive, with better shields/regen/damage reduction for ships and structures.

The new republic forces would be a versatile faction, with specialized small fleets and sabotage, with various active abilities for any situation, with the Republic vendetta having shorter cool downs/better AM regen/proton torpedo specialization, and Republic Expedition having trade/cultural bonuses, better ION Damage.

Good karma+1 vote
ENBarcelo
ENBarcelo - - 8 comments @ The Future of the Enhanced 4X Mod

How's the progress of this going? I'm big fan of Requiem, and I enjoy the balance/planet changes of 4x.

Good karma+1 vote
ENBarcelo
ENBarcelo - - 8 comments @ Enhanced 4X Mod

OK finally got it to work, seems colony frigate built before researching "Truce amongst rogues" unlocking worthy cause do not capture neutral structures, you have to build fresh ones.

Good karma+1 vote
ENBarcelo
ENBarcelo - - 8 comments @ Enhanced 4X Mod

I left the colony frigate in the gravity well for over 20 mins with auto cast on, nothing, they don't capture pirate trade stations, the phase gates, and other neutral structures, I notice that one of the AI captured a neutral structure, wished they shared the info with me. This is a game I'm playing TEC rebels against 5 AIs.

Good karma+1 vote
ENBarcelo
ENBarcelo - - 8 comments @ Enhanced 4X Mod

I'm playing TEC rebels, colony frigates don't capture neutral structure

Good karma+1 vote
ENBarcelo
ENBarcelo - - 8 comments @ Enhanced 4X Mod

so you can't cast capture yourself?

Good karma+1 vote
ENBarcelo
ENBarcelo - - 8 comments @ Enhanced 4X Mod

How do you capture neutral structures, like pirate trade station?

Good karma+1 vote