Just an unreal engine hobbyist. Or maybe addict is the right term.

Comment History
eapps
eapps - - 11 comments @ Hello SCP-173-Neighbor

Thanks!

Good karma+1 vote
eapps
eapps - - 11 comments @ Hello SCP-173-Neighbor V0.31

Some settings must be configured beforehand. Please check out the Setup Instructions video on the mod page to get it up and running properly.

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eapps
eapps - - 11 comments @ Hello SCP-173-Neighbor V0.31

Known issue I've experienced a couple times:

If you find yourself starting a new play-through, but the map didn't reset and all objects are still in the places they were last time you played, that means the original Hello Neighbor somehow triggered a save game. You can do this to fix it:

-While in-game, press "0" to bring up original Hello Neighbor menu screen
-Navigate to "New Game" to start a new game (opens up intro sequence to original game)
-Escape out and re-open MainMenu level

This will reset all objects in the level.

Good karma+1 vote
eapps
eapps - - 11 comments @ Hello SCP-173-Neighbor

V0.3 should be up and running soon. Really enjoying the way it plays now.

Good karma+2 votes
eapps
eapps - - 11 comments @ Hello SCP-173-Neighbor

Will have an update coming soon, and maybe a quick video. Much smarter AI and a lot less buggy.

Good karma+2 votes
eapps
eapps - - 11 comments @ Hello SCP-173-Neighbor

Thanks!

Good karma+2 votes
eapps
eapps - - 11 comments @ Hello SCP-173-Neighbor

Just uploaded a new setup instructions video.

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eapps
eapps - - 11 comments @ Hello SCP-173-Neighbor

Hi guys, just uploaded a big update:

Changelog V0.2:

-Stats for fastest completion time and total number of deaths have been added, and will be saved in-between sessions. Your time and deaths for each run will be shown to you at the end.

-Aggressiveness added to AI, making him follow you around.

-Difficulty settings have been added (Normal & Hard). In Hard mode, the players blink meter drains a lot quicker, and the Neighbor will be much more aggressive and have infinite killing range (in normal mode if the neighbor is not visible past the shadows, he cant reach you on a single blink).

-The searchable area around the Neighbors house has been expanded to 4 floors, and requires some back tracking to find all the possible places for keys to spawn.

-Sound attenuation added to neighbor. Now you can actually hear where his movement rattling sounds are coming from, as well as his gasps.

To be fixed:

-Flying objects tend to break line of sight and will usually get you killed. Avoid throwing things at him...

-Some doors are not very friendly and tend to break the line of sight in weird ways also (the front door being one of them).

EDIT: Whoops, re-uploaded to clear my stats. Let me know if you guys encounter some bugs. Don't forget to fix the navmesh again.

Good karma+2 votes
eapps
eapps - - 11 comments @ Hello SCP-173-Neighbor

Update incoming soon.

-The playable/searchable area will be expanded largely around the house, covering about 4 floors.

-Fixed sound attenuation so it's clear that it's the neighbor who's "gasping" when found, and not the player. Thanks Spicy.

-And best of all, a simple but powerful AI update. The neighbor will be a lot more aggressive in how he spawns (no longer completely random anywhere in the house). Occasionally I just waltz through the game and never see him, so I fixed that ;).

Let me know if you guys have any feedback or requests.

Good karma+2 votes
eapps
eapps - - 11 comments @ Hello SCP-173-Neighbor

TBD, no plans at the moment. I do hope to expand on this eventually. Stay tuned.

Good karma+2 votes
eapps
eapps - - 11 comments @ Hello SCP-173-Neighbor

Thanks, I appreciate that!

Good karma+1 vote