There's no way this was developed by ONE guy... This puts games developed by professional teams in years of time to shame.
Amazing work.
There's no way this was developed by ONE guy... This puts games developed by professional teams in years of time to shame.
Amazing work.
Wait... What?
Are you saying that it's NOT a real photo?
If reply = yes then text.response = "Oooooh, ok, I see, it's been photoshopped. There's no way anybody could make something THAT realistic..."
If reply = no then text.response = "Holy Crap!
BTW, What [programming] language is this written in?"
It's the same lighting effects that make the sky orange just before sunset. This is REALLY amazing.
Holy crap, I'm tired of these rediculous lies, you are NOT a game developer IA, you're a freaking photogropher and you've been taking real pictures this whole time!
Just admit it. :P
Hah, cool idea, what if there were animals around the trees and when you built a city it'd use the same system to make people walk around...
This reminds me of terrain in Supreme Commander. It's incredible to think it's all procedurally generated, though, and on a planet which you can fly off into space from...
Somewhere... Just look closely enough... Will be Soap MacTavish and Roach sneaking through those woods with scoped and silenced M14's...
*sniff* so... purdy... If only this were an RTS where you could control units like in BS:P :P
Sheesh. Imagine a view from that window. Infinate freedom just taunting you in prison...
Docking Homeworld 1 style shouldn't be too hard. Simply check the "Latch" Option on the Dockpath (CFHodEdTangent). It's the same thing Rescource Collectors use. I've gotten frigates to dock without disapearing that way before.
Eagle1_Division
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