It's also mine. It was a bit of a try this (FAIL) recompile and then try this...Ooo that works.
I added a list of rules in the AI tag in the game object. Its good to use the schematic files as reference to know what rules the game will accept.
Getting the AI to deploy the Grand Cannon was the easy part, the ability was using a dummy weapon with a damage of 0 as reference meaning the AI usually prefers the most damage.
The difficult part was getting the AI to pack back up and move about etc.
I will be releasing the fixed Future Tank X1 ability soon.
It isn't used in Uprising it'self so the results are...interesting.
Apologies for the waffling.
Happy Modding! :-)
Volstodon
joined
I'm Dylan from the Northeast UK, Im a self leaning modder for C&C Tiberium wars and Red Alert 3. Unable to gain access to my old account "dylanvx11" Using this as a replacement.