Works in GZDoom if you specify e.g.
gzdoom.exe -iwad DOOM2.WAD -file PinochesteinGLv3.pk3 PinochesteinGL-ENv3.wad
Works in GZDoom if you specify e.g.
gzdoom.exe -iwad DOOM2.WAD -file PinochesteinGLv3.pk3 PinochesteinGL-ENv3.wad
I noticed a small issue with recent versions of GZDoom: whenever you pick up the last mega-rocket-launcher (weapon 7), it always comes with zero ammo and thus can not be used at all.
I was able to fix it by opening the file "PinochesteinGLv3.pk3" as zip-archive and modifying the following line inside the file "Decorate/Municion.txt":
--- original text:
actor BombaRacimo : Ammo 5570
{
Inventory.Amount 1
Inventory.MaxAmount 0
--- changed text:
actor BombaRacimo : Ammo 5570
{
Inventory.Amount 1
Inventory.MaxAmount 6
With this change, you pick up the gun with 6 shots available.
dvv81gm
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