I'd love it if you added a "Teleport unit" action and you could change the name of several units in the fashion of other actions, by selecting an area and specifying the player, the type of unit/building, etc :).
I'd love it if you added a "Teleport unit" action and you could change the name of several units in the fashion of other actions, by selecting an area and specifying the player, the type of unit/building, etc :).
Yes, it is, I've checked it and almost all the files were updated the first days of November.
I've found a bug which consists in that if you use SET FlyMode 1 on a unit and disable it when the unit is on a place where it shouldn't be if it was a land unit, the game crashes, which is a problem if you want to make jump mechanics in a map, for example.
I'm not sure if it is because of any unit, prop or terrain, but since I installed the update, my game is crashing when I go to certain zones of some of my maps in the editor and ingame.
I think the facial features should be a bit less pronounced.
The option to enable extra map sizes is somewhere in the mod's configurator, you can execute it holding CAPS (not CAPS Lock, the other one) while executing the mod's exe. I think you can't execute it directly in this version.
Can you tell us how to replace the original AI of the game with another? It would definitely be useful for using an Immobile AI in multiplayer, for example.
I would love as well if you added the possibility to use custom AIs in computer-controlled players in multiplayer.
It would be very useful to be able to change units' names within an area and to have a trigger effect to teleport units as well for your next update :).
Thank you, but don't worry, I found a way I didn't suspect it would make AGE work :). I just right-clicked the .exe, then clicked the "Solve compatibility problems" option, and tested the program with the recommended configuration. The thing is that it only works if I execute it this way :S. Anyway, I hope it can help anyone who's having problems with AGE at least with Windows 10.
I feared it :(. Thank you very much for your help, but I have a problem with AGE where it just won't open whatever I try.
Aren't these supposed to be only the IDs for the icons :S?
EDIT: I've used the value corresponding a holocron with StandingGraphics, and the unit looks like a bantha when it is still instead, so the IDs appearing in this post are for icons exclusively.
How can I find the IDs unit data trigger "WalkingGraphics", etc, work with?
No sé exactamente a qué puede deberse, pero quizás tiene que ver con la versión en español de SWGB. Yo tengo la inglesa y no he tenido ningún problema de este tipo.
Oh, I tried it and it works now! I had no clue you had to set a quantity in order for the trigger to work even if you select a specific unit. Thank you so much :). Sorry for posting so many messages by the way, I hardly comment in the page and I wasn't aware of the message edit option.
I'm using HP percent, but, do you always need to write a quantity, even if you select the unit the effect is supposed to work with?
Hmmm, I've just noticed some triggers see the effect as valid and others don't.
By the way, the method for having tributes without the message and sound (making the player give a negative quantity of the resource to gaia) is broken too, at least with some resources.
¿Es la primera vez que instalas el mod o sólo te ha pasado con esta versión?
The inverted condition for "Unit variable (greater or equal)" isn't working.
Drumadel
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I'm just a guy very interested in mods.