I'm just a guy very interested in mods.

Comment History
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

I'd love it if you added a "Teleport unit" action and you could change the name of several units in the fashion of other actions, by selecting an area and specifying the player, the type of unit/building, etc :).

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

Yes, it is, I've checked it and almost all the files were updated the first days of November.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

I've found a bug which consists in that if you use SET FlyMode 1 on a unit and disable it when the unit is on a place where it shouldn't be if it was a land unit, the game crashes, which is a problem if you want to make jump mechanics in a map, for example.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

Thank you so very much, man :).

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

I'm not sure if it is because of any unit, prop or terrain, but since I installed the update, my game is crashing when I go to certain zones of some of my maps in the editor and ingame.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Death Knight New Skin

I think the facial features should be a bit less pronounced.

Good karma+2 votes
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

The option to enable extra map sizes is somewhere in the mod's configurator, you can execute it holding CAPS (not CAPS Lock, the other one) while executing the mod's exe. I think you can't execute it directly in this version.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

Can you tell us how to replace the original AI of the game with another? It would definitely be useful for using an Immobile AI in multiplayer, for example.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

I would love as well if you added the possibility to use custom AIs in computer-controlled players in multiplayer.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

It would be very useful to be able to change units' names within an area and to have a trigger effect to teleport units as well for your next update :).

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

Thank you, but don't worry, I found a way I didn't suspect it would make AGE work :). I just right-clicked the .exe, then clicked the "Solve compatibility problems" option, and tested the program with the recommended configuration. The thing is that it only works if I execute it this way :S. Anyway, I hope it can help anyone who's having problems with AGE at least with Windows 10.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

I feared it :(. Thank you very much for your help, but I have a problem with AGE where it just won't open whatever I try.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

Aren't these supposed to be only the IDs for the icons :S?

EDIT: I've used the value corresponding a holocron with StandingGraphics, and the unit looks like a bantha when it is still instead, so the IDs appearing in this post are for icons exclusively.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

How can I find the IDs unit data trigger "WalkingGraphics", etc, work with?

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

No sé exactamente a qué puede deberse, pero quizás tiene que ver con la versión en español de SWGB. Yo tengo la inglesa y no he tenido ningún problema de este tipo.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

Oh, I tried it and it works now! I had no clue you had to set a quantity in order for the trigger to work even if you select a specific unit. Thank you so much :). Sorry for posting so many messages by the way, I hardly comment in the page and I wasn't aware of the message edit option.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

I'm using HP percent, but, do you always need to write a quantity, even if you select the unit the effect is supposed to work with?

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

Hmmm, I've just noticed some triggers see the effect as valid and others don't.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

By the way, the method for having tributes without the message and sound (making the player give a negative quantity of the resource to gaia) is broken too, at least with some resources.

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

¿Es la primera vez que instalas el mod o sólo te ha pasado con esta versión?

Good karma+1 vote
Drumadel
Drumadel - - 21 comments @ Expanding Fronts

The inverted condition for "Unit variable (greater or equal)" isn't working.

Good karma+1 vote