How do I get the chainsaw? Met it only once.
How do I get the chainsaw? Met it only once.
Just completed first mission of original campaign twice and both times side task didn't count as completed for some reason. Could you check it?
Hello. Shouldn't Mad Dog have 5 x 3 scheme but not 3 x 5 so player could make classic MDD-C variant? You could make Hellfire 3 x 5 to make these mechs more different I believe.
So are you planning to make Zandronum version? It would be fun to play this mod in coop I think.
I'm really a big fun of revolvers and that's great that you've added one to your mod. Though could you please make for a future release an additional sprite during shooting - a cycling cylinder? This will make Viper to be look more like a real revolver. Also could you please tell the difference of throwing a Dragon underhand and overhand? I didn't notice any difference.
And if I'll use that console command - will I loose all my weapons? Could you tell please what the command is? Also - could you please put flares in backup in the next version? I haven't find any for at least several levels. Also I found original Doom sprites on some levels - hanging bodies. Also it's pretty hard to find switches now. Probably it will be reasonably to make them a little glow? And one more thing - there are pretty many places when aliens are situated in a pit and they are completely helpless then like pinkies in original Doom. What about adding high-jump attack to them? Predator could also have such a move - like in AvP 2.
I've tried new version on original Doom 2 maps and on 200vr. Shouldn't it randomise enemies on the same map every time when I'm dying and restarting level? Otherwise all is fine except - I can't find new flares.
Not sure if you read youtube comments, but will you make Zandronum version also? We like to play Doom WADs in survival coop and due to our tests Zandronum net code is much better than GZDoom.
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