No. Coincidence.
some changes again:
twm_3 - eradicated a visible nulled texture
twm_8 – removed a dead npc which appeared out of nowhere while levelchange
twm_12 – added a sign at the elevator that leads to the core level
Thank you Agustin. If you have a good time with my mods, I'm happy :)
I updated the files, I hope the end cutscene bug (sv_startsound) is fixed now.
Just wanted to say, Thank you all, for your nice comments about my work on my mod.
Thank you Bionic for believing in me and my skills, I sometimes just want to give up on the mod, it is just so much work, but on the other hand, I really like the results I'm having, especially regarding the visuals, I keep on doing, somehow.
Looks great!
I wish you the needful endurance for your project.:)
As far as I can see it. I won't add a new monster to the mod. I tried to wrap my head around the source code of Half-Life, but it is all hieroglyphs to me. I guess I'm just a mapper, not a coder. Sorry man.
Changed the files. Thank you.
Ich bin mir nicht sicher ob die Mod für die ursprüngliche CD-Version von Half-Life funktioniert. Für die Steam-Version müsste es eigentlich problemlos klappen.
I'm not sure if the mod works with the original CD-Version of Half-Life, with the Steam-Version it should work though.
Thank you Agustin, I hope I can do better as compared with Uriel.
No, I did a small, simpler Metroid II kind of game. Nothing fancy.
-altered the route of the first platform transportation system(second map).
-eradicated visible nulled textures
-changed some brushes, so that the player cannot get to where he should not be
-replaced the gargantua near the end with other enemies
-changed the speed of the tram at the end
Watched your video, I'll take care of the glitches and bugs.
The bossfight with the gargantua wasn't supposed to be like, well... like you "solved" it. You found a workaround. :)
Thank you! Well, sometimes I also stare for quite a time at the screen, trying to visualize in my phantasy how the next part of the level will look like and how the player traverses it. Mostly I have a vague vision of that, in the process of the mapping itself, the details align then automatically.
Dr.T
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