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Comment History
Dr.T
Dr.T - - 16 comments @ Half-Life: The World Machine

No. Coincidence.

Good karma+1 vote
Dr.T
Dr.T - - 16 comments @ Half-Life: The World Machine Release

some changes again:

twm_3 - eradicated a visible nulled texture

twm_8 – removed a dead npc which appeared out of nowhere while levelchange

twm_12 – added a sign at the elevator that leads to the core level

Good karma+3 votes
Dr.T
Dr.T - - 16 comments @ Half-Life: The World Machine - Post mortem

Thank you Agustin. If you have a good time with my mods, I'm happy :)

Good karma+1 vote
Dr.T
Dr.T - - 16 comments @ Half-Life: The World Machine Release

I updated the files, I hope the end cutscene bug (sv_startsound) is fixed now.

Good karma+3 votes
Dr.T
Dr.T - - 16 comments @ Half-Life: The World Machine

Just wanted to say, Thank you all, for your nice comments about my work on my mod.

Good karma+6 votes
Dr.T
Dr.T - - 16 comments @ update on TWM development

Thank you Bionic for believing in me and my skills, I sometimes just want to give up on the mod, it is just so much work, but on the other hand, I really like the results I'm having, especially regarding the visuals, I keep on doing, somehow.

Good karma+1 vote
Dr.T
Dr.T - - 16 comments @ Development Update #2

Thank you all.

Good karma+2 votes
Dr.T
Dr.T - - 16 comments @ Taking a Detour...

Looks great!
I wish you the needful endurance for your project.:)

Good karma+2 votes
Dr.T
Dr.T - - 16 comments @ update on TWM development

As far as I can see it. I won't add a new monster to the mod. I tried to wrap my head around the source code of Half-Life, but it is all hieroglyphs to me. I guess I'm just a mapper, not a coder. Sorry man.

Good karma+3 votes
Dr.T
Dr.T - - 16 comments @ Half-Life: The World Machine Demo

Changed the files. Thank you.

Good karma+2 votes
Dr.T
Dr.T - - 16 comments @ Half-Life: The World Machine Demo

Ich bin mir nicht sicher ob die Mod für die ursprüngliche CD-Version von Half-Life funktioniert. Für die Steam-Version müsste es eigentlich problemlos klappen.

I'm not sure if the mod works with the original CD-Version of Half-Life, with the Steam-Version it should work though.

Good karma+1 vote
Dr.T
Dr.T - - 16 comments @ Half-Life: The World Machine

Thank you Agustin, I hope I can do better as compared with Uriel.

Good karma+3 votes
Dr.T
Dr.T - - 16 comments @ Half-Life: Uriel - Post mortem

No, I did a small, simpler Metroid II kind of game. Nothing fancy.

Good karma+1 vote
Dr.T
Dr.T - - 16 comments @ Uriel v1.1

-altered the route of the first platform transportation system(second map).

-eradicated visible nulled textures

-changed some brushes, so that the player cannot get to where he should not be

-replaced the gargantua near the end with other enemies

-changed the speed of the tram at the end

Good karma+4 votes
Dr.T
Dr.T - - 16 comments @ Half-Life: Uriel

Watched your video, I'll take care of the glitches and bugs.

The bossfight with the gargantua wasn't supposed to be like, well... like you "solved" it. You found a workaround. :)

Good karma+3 votes
Dr.T
Dr.T - - 16 comments @ quick shout out

Thank you! Well, sometimes I also stare for quite a time at the screen, trying to visualize in my phantasy how the next part of the level will look like and how the player traverses it. Mostly I have a vague vision of that, in the process of the mapping itself, the details align then automatically.

Good karma+2 votes