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This is the release version of the Half-Life mod The World Machine

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Half-Life: The World Machine Release
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Qwertyus
Qwertyus - - 2,505 comments

Grandiose!

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PsyWarVeteran
PsyWarVeteran - - 1,859 comments

Let's see how it is.

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Shogxn
Shogxn - - 39 comments

Damn this really good! Love the Alien and 2001 references as well. A few times I actually forgot this was supposed to be in Black Mesa and kept expecting a Xenomorph to pop up outta nowhere. Solid mod.

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soyagustinariel
soyagustinariel - - 139 comments

Phenomenal as expected.

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Balkanicity
Balkanicity - - 120 comments

oh, where IS that second power cell....

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mansch
mansch - - 11 comments

where ?

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Freeman665
Freeman665 - - 121 comments

Yesterday passed, a great mod. However, the final video crashes with the error SV_Start_sound: volume = 2550.

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C.S.Madisun
C.S.Madisun - - 432 comments

If you mean the final cutscene of the tram, then you're not missing out on anything - the tram leaves, fade to black, end credits.

No idea why you've got the error message - are you using the Steam version of Half-Life?

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Freeman665
Freeman665 - - 121 comments

Yes, i mean that. Tried both in the WON version and in the steam version. Somehow I'll try to figure out what the reason is, change the volume or something like that.

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Qwertyus
Qwertyus - - 2,505 comments

Can happen if your volume is set to max, as far as I remember.

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Dr.T Author
Dr.T - - 16 comments

I updated the files, I hope the end cutscene bug (sv_startsound) is fixed now.

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Freeman665
Freeman665 - - 121 comments

I checked with the help of cheat codes - the bug disappeared. Thank you very much)

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Guest
Guest - - 690,462 comments

Any idea why this mod crashes when i load the first map? fatal error, SZ_Getspace: Tried to write an unitialized sizebuf_t:???. I installed it in steam hl folder, opened in steam and i start it from 'Play Decay' in the menu, select the first map and it freezes, i get the fatal error in the background. Any idea for a fix? ty

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Qwertyus
Qwertyus - - 2,505 comments

Play Decay, dude, really?

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coffeeaddictarg
coffeeaddictarg - - 2 comments

I am suprised by the polish on this short mod, it is amazing.
I only had a few issues with it though, at some parts it is not signaled very well where you should be going, or what is your current task at hand, I spent a few mins until figuring there is a hidden vent in a corner, or I needed a guard to open a door, it was confusing at points.
but everything else was amazing.

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cachetes
cachetes - - 5 comments

I'm playing this next, looks really cool

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Dr.T Author
Dr.T - - 16 comments

some changes again:

twm_3 - eradicated a visible nulled texture

twm_8 – removed a dead npc which appeared out of nowhere while levelchange

twm_12 – added a sign at the elevator that leads to the core level

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