Played Doom since the beginning.. Played more modern games than would like to admit, HD graphics have ruined people expectation of modern games, gameplay mostly been removed. Doomer for life...

Comment History  (0 - 30 of 102)
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Bomb packs can be picked up when already at max

Good karma+2 votes
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Page 110, pain said he never updated to 2.03a

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

anyone know whats been fixed/updated with 2.03a?
Hotfix changelog doesn't say

Good karma+2 votes
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Bug reports are welcome, the author is active and does his best to make the mod as perfect as possible.

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Cannot make it happen all the time but there is a bug with the laser guided rocket launcher. Sometimes the rocket doesn't fire and then the game gets stuck.Laser goes off and cannot fire or change the weapon, probably due to code of the laser guided missile not completing, ie not hitting target.

Different issue and mentioned before, the flesh of 'The Spider Mastermind' isn't target-able.

Also great sound of the rockets, adds realism..

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Probably the 125 shield.

save and reduce health to find out lol

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

SLADE isn't essential, pk3 can be opened like zip,rar,7zip etc

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

lol voted down. Try it yourself, fire at the flesh with laser on, it will not hit the Mastermind. Can be replicated indefinably.

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Was going to report a bug where the laser guided rocket launcher was not impacting a Mastermind. The rocket would rotate over and over around the fleshy part.The metal walker base however can be impacted by laser guidance..

Not game breaking, though seems unintentional?

Good karma0 votes
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Just found a Revenant morph rune v2.02,will NOT be avoiding them anymore.
Flight is much better,Health returns and there's more flair to the animation...Destroyed a horde of enemies including Cyberdemon, great fun.

Awesome work pa1nki11er.

Good karma+3 votes
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Sometimes when an imp is killed by bullets, theres a slight glow around it, as if killed by a plasma weapon.
Is this normal/new?

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Personally, if it doesn't break the game, I'd prefer you collect the bug reports and fix all,updating once a month (or whenever you prefer).

Don't like to cheat though been playing the starterpack with v2.0, 2.01 and now 2.02. Had to cheat the level and weapons each time, throwing away ones I hadn't seen yet.

Good karma+2 votes
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Third times the Charm!

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

not 100% now, killed over 4, did shot at them moving in then the kick finished them it seemed.

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

kick them if you're close

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

I also wanted to know the answer to this

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Thanks for the Update, you're amazing, shame on people already asking for extra's.

I was staring at the menu screen for 5 minutes or so just listening with the volume up staring at the new menu image and cinder effect. That's cool..

If what you have reported as doing is in this version, I'm going to be very happy wasting hours playing level wads trying to spot the differences between this and the old version :)

Good karma+2 votes
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

21 years and still no bug fixes, esp secrets of certain levels.
Just a single map !

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Brilliant,

The manual could do with a definitive guide to the ammo types, didn't even know about the shrine ray until reading on here lol.

Good karma+2 votes
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Hell NO, hit scan beast!

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Mentioned before that I was able to stand firing rockets at a wall, dying before seeing a single unit drop off the shield. Cannot have that much shield that it isn't wasted by point blank rocket blasts.

After about 500 it gets very easy to keep accumulating shield points, all enemies drop an orb and (sub)bosses drop alot. Playing careful and knowing the mapset can save up quite quick. Also Archvile was bugged, giving too much

Seems the more you have, the less it removes after damage. Gets to the point where no reduction is seen, no matter how much damage received.

FYI - Mapset played is BTSX ep1&2, alot of armor in levels

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Has the problem with the shield been looked into?
The higher it goes, the less likely it is to deplete.

Get it to 999, its never goes down !!!
Maybe need to limit how high it goes like vanilla's 200

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Excellent update report.

Good to see some of the changes I've commented on over the weeks being implemented, always good to see you striving to improve the content as well as getting rid of the bugs.

Another change if you would is to have the lost souls a little smaller and slower. They are an enigma, supposed to be lost roaming souls not homing missiles
-If not willing, is there an easy text edit I could do..
Thanks

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Is it possible to make the Demon Morph a usable item,like the health pack?

Page back read that you (pain) stated that returning 100hp after it runs out is a feature, this is a problem for me. Especially if an archvile drops alot of health orbs and the morph rune is in the middle of them all. I miss out on the health bonus due to having more health than a 100 to begin with.

If not an item, can it disappear like orbs so it doesn't bloke passage ways.

Great news about the update, like what I'm reading {BFG :)}

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Morph Rune isn't rare enough, receive one from probably 1/5 Archviles, have even seen 2 drop at same time

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

After Revenant throws soldier at player text reads
'Player couldn't was caught in a beam revenant's crosshairs' !

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Few things i've noticed.

Revenant is firing rockets from the right port further right than it should.

As the Revenant (after using Morph) a skeleton caught me from below,as if on the ground. Animation of him ripping my head off played though camera was still showing my hands as revenant and then the morph timer ran out, leaving me dead. so two problems there.

Not bug, though sure its known that revenant morph returns only 100hp after timer runs out. Animation time of transformation could be shorter so that all the enemies dont advance too much

Once activated a dead marine still attached to its slave pole and it resurrected.

Reloading dual wield auto shotgun and cancelling it to fire at surprise attack from enemy sometimes leaves a shotgun firing nothing. (saw it with left one if thats important)

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Doesn't have to be over 300hp, at the moment any health before collecting the Demon Morph returns 100hp when it runs out.
Hopefully this will be addressed to return original health as avoiding the Morph is currently more favorable with high health

Good karma+2 votes
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

Hell knights are fierce, are there any plans to improve the Baron of Hell?

Seeing grey around a corner instills more fear than Magenta, which is the opposite of vanilla. They're slow and their power move charges so slow its easy to avoid.
Imps with their almost instantaneous projectiles bother me more.
Haven't yet seen them throw barrels or tear allies to throw.
Belphegors are nasty though look nothing like the Baron!

Maybe with more health and made larger they would stand out more, maybe triple projectiles fired in a row...

Good karma+1 vote
DragonWraith
DragonWraith - - 102 comments @ Project Brutality 2.03

As above, playing BTSX ep1 with PB

Health is >500 and shield is 999 (don't know if it goes >999)

Allowing enemies to wail on me, I'm dead without shield ever dropping.
Firing rockets into a wall till death shield never drops <999

Is this a bug? shield deterioration calculation?

Good karma+2 votes