Doom modding is my hobby, my passion. I’ve been avidly making custom Doom content since 2005, with an unwavering passion for pushing myself to make interesting, new ideas a reality within this fantastic classic first person shooter.

Comment History
Dragonfly_Doom
Dragonfly_Doom - - 10 comments @ Eviternity Music for Doom II

Also this is ****NOT**** Public Domain licence, do not redistribute assets with incorrect licencing, thank you.

Good karma+1 vote
Dragonfly_Doom
Dragonfly_Doom - - 10 comments @ Eviternity Music for Doom II

Please provide FULL (author, midi name, mapslot) credits to the musicians in a credits.txt file within the zip external to the WAD's contents.

Also the inclusion of TEXTURE1 and PNAMES lumps threatens to break things if played in conjunction with other PWADs with the wrong load order, not sure why they're included in a music mod.

Good karma+1 vote
Dragonfly_Doom
Dragonfly_Doom - - 10 comments @ Eviternity

Both - If you play continuously, your equipment will be reset to a standard pistol start every new chapter (every five maps), however each map was built and tested with pistol starts in mind just as much as continuous was in mind. :)

Good karma+1 vote
Dragonfly_Doom
Dragonfly_Doom - - 10 comments @ Eviternity

Try the switch that lowers a crate with the same texture just round the corner from here. ;)

Good karma+1 vote
Dragonfly_Doom
Dragonfly_Doom - - 10 comments @ Eviternity

Yes. The pistol has been enhanced so all shots are '100% accurate' (there's no bullet spread) and so that it shoots faster. This keeps it as a viable weapon for sniping enemies off of ledges in a later-game situation, and also makes pistol starts much less tedious. :)

Good karma+1 vote
Dragonfly_Doom
Dragonfly_Doom - - 10 comments @ Eviternity

Hello Stan!

Thanks a lot for your great ratings of Eviternity! I can confirm that this is likely a conflict between your mod and Eviternity, as Hell Knights die as they should when played without additional mods.

Sorry for the inconvenience there.

Good karma+3 votes
Dragonfly_Doom
Dragonfly_Doom - - 10 comments @ Eviternity

Thanks for your fantastic response, I'm glad you enjoyed Eviternity!

Comments like this make the hours poured into the mod worth it. :)

Good karma+4 votes
Dragonfly_Doom
Dragonfly_Doom - - 10 comments @ Eviternity

I've not done extensive testing of any mods. You're welcome to try it for yourself; however I would note that the balancing of Eviternity is based around the vanilla weapons and monsters, so the gameplay may be wildly different with mods.

Good luck, have fun!

Good karma+1 vote
Dragonfly_Doom
Dragonfly_Doom - - 10 comments @ Eviternity

Thanks for playng Eviternity - I'm glad you're enjoying it! The secret maps follow the traditional DOOM II system - there's a secret exit on MAP15. The exit to MAP31 (secret map 1) will take you to MAP32 (secret map 2), so you don't have to worry about finding two secret exits back-to-back.

Good karma+3 votes
Dragonfly_Doom
Dragonfly_Doom - - 10 comments @ Eviternity

Please consider playing on a lower difficulty. This Megawad was tailored to support a wide audience of players, from 'noobs' to experts alike.

As such, please find a difficulty setting more in line with your skill level - Hey, Not Too Rough is more akin to your traditional Ultra-Violence in the later levels.

Also, I'd consider playing without Brutal Doom, as this heavily adjusts the balancing of each encounter.

Thanks for playing Eviternity, I hope you'll enjoy the remainder of the wad once you adjust to a more comfortable difficulty setting.

Good karma+4 votes