Doom modding is my hobby, my passion. I’ve been avidly making custom Doom content since 2005, with an unwavering passion for pushing myself to make interesting, new ideas a reality within this fantastic classic first person shooter.
Welcome to the sixth Eviternity Dev Diary! Today we’re covering what’s going on right now in terms of development of RC2, which will hopefully be...
dev diary six
We're almost ready to release the project! In this post we summarise the challenges of working on and managing such a large scale project.
dev diary five
Steady progress is being made - check out how the guest mappers are getting on!
dev diary four
This Dev Diary covers two new maps and also features a comprehensive explanation of the complicated texture issues in PrBoom+.
dev diary three
Eviternity is a 32-map Doom megawad that is currently in development. Check out the first eleven maps that have been created for this up-and-coming project...
dev diary two
Eviternity is a 32-map Doom megawad that is in development. This article explains what's going on currently, who’s involved, and what to expect!
eviternity - dev diary one
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