Hello, thank you for your work.
Great world, design, immersion, giant faces, awesome.
But, like in POPendor, why such a difference between enemy units and the player? Hard is exciting, too hard is boring. Enemies at one-handed 520, agility 30, strength 78 etc. while the player stays weeks, months at 150 one-handed, the power progression is very very slow. The levels are cleared quite quickly, but the combat abilities of the different weapons are still far below those of the opponents, so a strike ability at 9 does not count. No chance to defeat anyone important in the game for a century. Bandit dens ditto, tournaments ditto, no chance to succeed before the chickens have teeth. And still, the invasions haven't started. What's it going to be like. It's a real shame, but I can't spend hours and hours on a game before hoping to find some fun. This is just a personal opinion. Anyway, the work on the world, the details, the environment is to be praised.
Have a good day
Doulos83
joined
This member has provided no bio about themself...