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Doulos83
Doulos83 - - 40 comments @ Perisno 1.4.5 (Full Version) 6-28-2022

Hello, thank you for your work.

Great world, design, immersion, giant faces, awesome.

But, like in POPendor, why such a difference between enemy units and the player? Hard is exciting, too hard is boring. Enemies at one-handed 520, agility 30, strength 78 etc. while the player stays weeks, months at 150 one-handed, the power progression is very very slow. The levels are cleared quite quickly, but the combat abilities of the different weapons are still far below those of the opponents, so a strike ability at 9 does not count. No chance to defeat anyone important in the game for a century. Bandit dens ditto, tournaments ditto, no chance to succeed before the chickens have teeth. And still, the invasions haven't started. What's it going to be like. It's a real shame, but I can't spend hours and hours on a game before hoping to find some fun. This is just a personal opinion. Anyway, the work on the world, the details, the environment is to be praised.

Have a good day

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The Sword and the Axe - The Final Cut

Don't know if you will ever read my posts.

I am still exploring the mod. I must tell you that your work is impressive and I thank you for it.

I find elements of VC, ACOK too. The night fights are fascinating. The torches, the breath of the soldiers.

The problem of the Franks seems to be solved with time. The units are catchable and the regiments are not bound by any solidarity. When you attack and defeat one, it does not make you an enemy of the whole horde. So, with patience, major units, and if more don't arrive...the threat should disappear one day...even if the Danes don't recover, which is also not certain.

Parties are held but not associated so far with tournaments. The arena in each city is not available through the menu, I found the entrance to one or two by wandering the streets of some cities, by chance.

It seems that, regardless of fame, it is not possible to rest in a city or castle and thus possibly escape pursuers other than by outrunning them. The system of resting from 1 to 5 hours outside the walls is confusing for me. I don't really understand the meaning of it.

I continue to discover your universe...

Sincerely


Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ The Sword and the Axe - The Final Cut

500 Francs against 45 Danes...what's the point? Faction completely blocked. If there were successive waves, consistent but temporary and "fightable", fine, but here...a constant presence of several thousand soldiers...explain to me, maybe something I didn't catch.

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The Sword and the Axe - The Final Cut

visit of Ribe, the night...

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The Sword and the Axe - The Final Cut

Hello, I just started playing this mod. The universe is interesting. Aesthetically, very nice work. The visit of Ribe, the juit, was a shock. Congratulations to the team. The fights are immersive. I started at the bottom of the social ladder and the option "wait here for a moment" in a city or a fort is not proposed to me, I suppose - hope in fact - that my weak fame is the cause. I can only rest for a limited time, free of any protective wall. If I have enemies on my heels, more numerous or stronger, it could quickly become a problem...for now, the bandits are very localized, I run faster than the best and defeat the weakest :) The progress, in all the fields, is long and arduous, it is not to my displeasure.

The map is not very extensive, we have quickly done the tour, which is not annoying at all. The music is perfect.

The main problem seems to me to be the invasion of the Franks. I don't mind the idea, even though - unless I'm grossly mistaken - it has little historical reality, but it is overdone. In a few days, the Danes are submerged, most of them are lost between the place of their last defeat and their city or fort of rallying, those who remain are holed up in their stronghold, their army of a few men, between 10 and 40, in perpetual reconstruction. Meanwhile, the Norwegians, unaffected by the invasion, are taking city after city from them. If it goes on like this, the Danes will be gone before they even exist.

I continue to explore the mod...

Sincerely

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ Age of Heroes

Hello, It will certainly be a very good mod when the factions go to war...:)

Soon, I hope...

Thanks and congratulations for the world you created

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ LifeHussar

Hello, one of the biggest problems of the mod l'Aigle - except the always identical battle locations - is the fact that very quickly, all factions except the player's one, don't appoint a marshal anymore. No campaign is conducted in Europe anymore, the game has no interest anymore. Do you think you can do something about this major bug ?

Another element that could be modified is the propensity of soldiers to charge systematically. Unless there is a significant numerical superiority, the outcome is fatal. The mods that have been able to change this behavior of the armies have gained in interest.

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ Grande Armee - L'Aigle Standalone Mod

Another element that could be modified is the propensity of soldiers to charge systematically. Unless there is a significant numerical superiority, the outcome is fatal. The mods that have been able to change this behavior of the armies have gained in interest.

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ Grande Armee - L'Aigle Standalone Mod

Hello, one of the biggest problems of this mod - except the always identical battle locations - is the fact that very quickly, all factions except the player's one, don't appoint a marshal anymore. No campaign is conducted in Europe anymore, the game has no interest anymore. Do you think you can do something about this major bug ?

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

Ok, thanks. If I come across any other "prison anomalies", I'll let you know.

This version of the mod is really thrilling

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

I posted a thread on the forum board, don't know if you could read it. The bug reports section is locked, don't know how to join it

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

Thanks. Ok to join the mod's discord. The "bug reports" forum, right ?

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

yes, sorry, an independent faction

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

In Shreveport, no prison guard but a Confederate zouave from Louisiana who only answers : "Surrender or die. Make your choice". No access to the keys and thus to the prison, the prisoner cannot be saved.

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

another tiny detail, a general who joins an independent one do not have an icon

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

Hello, General Gustavus Woodson Smith - became General Smith - betrayed Northern Virginia to join Mississippi with his army of confederate soldiers

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

okay, thanks. I'm not worried about feedback anymore and will continue to let you know what I come across in the game.

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

Hello, General Sherman withdrew from the game by laying down his arms. General Sheridan, on the other hand, betrayed Mississippi to join Pensacola, his troops being Union soldiers. Seeing Sheridan and his army on the Confederate side is strange. Do you know if the new version will forbid Generals to behave like that... :) Maybe this is already the case in the steam version you mentioned before.

I hope I'm not boring you with all my questions. Again, your mod is great, your work outstanding. Tell me to go and pick mushrooms if my messages are bothering you...:)

Have a nice day

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

Ok thanks to you and your team

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

Miss Sara Howard is on the Pensacola's list "I want to know the location of someone", and Miss Nancy Sherman on Tennessee's one.

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

For example, I was able to locate Miss Jacqueline Logan, Miss Josephine Wallace, and Miss Lucy Smith, all three daughters of Mississippi generals, by asking a Potomac general where they were located - in Washington, in this case. They seem to be part of the Potomac faction since they are on that general's character list. If you want to ask a Mississippi general the same question, their names don't appear on his list.

Unless I'm mistaken, no female character in this version of the mod is explicitly affiliated with a particular faction. Their family members are mentioned but not their faction. The only clue to their affiliation seems to be their presence in this list of characters when the "I want to know the location of someone" function is activated.

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

hello, A minor detail is that some of the Misses seem to be in the wrong faction. Miss Nancy Sherman, for example, is affiliated with the Tennessee Army and Miss Sara Howard with the Pensacola Army. Perhaps there are others. The father gives his permission but the bride remains inaccessible, located in an enemy city.

Good karma+1 vote
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

XD is the emoji "laughing out loud", isn't it ? I'm not not familiar with these things...Not yet defeated Potomac, it's coming...:) Congratulations to the boldest and most talented.

Good idea for prizefights

Have a nice day

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

Hello, trade info : buy coffee in NY and Philadelphia, sell it in Richmond and Fredericksburg.

Have a nice day

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

Yes, very exciting, actually..When you play on the Confederate side, it seems that victory is not impossible...Taking for my own a city with a small garrison from the Union seems to have been a solution. The Union factions are willing to make peace very easily with an independent governor, in order to continue the war against the Confederate factions. There is time to fill the garrison until it is strong enough to withstand attacks.

It is possible to assist the Confederate armies in battle. Freeing imprisoned Confederate generals makes you an enemy of the union, but the situation does not last, you make peace quickly and can continue to conquer cities and garrison them with troops. There will come a time when I will pledge allegiance to General Lee and fight the war against the Union more frontally.

The East remained mostly controlled by the Army of the Potomac, but I see that Pensacola and Tennessee are able to gain ground in the West, the situation is really balancing out. The additions of Union generals that you have made are proving to be wise, and apparently, sufficient.

As far as the business model is concerned, prize fights provide enough income to sustain the troops. Looting seems to be superfluous for the moment. By the way, it seemed to me - maybe I'm wrong - that you changed the rules for looting. In 1.8 you could loot without fighting if you had an army of more than 300 men. In the current version I have the impression that this is no longer possible. No matter how many soldiers you have, you must fight. And that's fine.

Finally, the battles are really much more indecisive and therefore more attractive.

All this to say that you have done a great job, smart, valiant and worthy of praise. I will be happy to discover the new features you mentioned in your previous message...

"Challenge and immersion", thanks again to all the team !

Have a good trip, wherever you go ! :)

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

I understand. As I wrote, it's about finding the solution(s), and that's what's interesting.

In 1.8, it was possible to defeat the Confederates by recruiting an army of over 300 units, taking many of the enemy generals prisoner, keeping them in jail while conquering, along with the Union generals, the southern territories. It was a tough task, but in the end, the difference was made.

With the new disposition of the enemy armies, more cautious in battle, and the reappearance of cannon, the situation is now quite different and exciting. A challenge to be met. :)

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

Hello, something I just noticed, after some time playing. A Union general offered me the scout camp task. As soon as the quest was accepted, the name of my army became Confederate scout camp. Once the quest is successful, the name persists. No way to rename my troop.

In version 1.8, the Union was weaker, and taking over was not easy. In the current version, the opposite happens, in the east at least. Lee's troops are quickly outnumbered. After only three months, the Army of Northern Virginia has lost Chancellorsville, Fredericksburg, Shepherdstown and is about to be forced to surrender Petersburg to an Army of the Potomac that could reach more than 4000 units.

I do not yet know how to turn the tide. I shall endeavor to find the solution.

Meanwhile, the Army of Tennessee took Cairo and Evansville from the Army of Mississippi...Things seem to be in balance. For now...The sequel promises to be exciting

Another difference with the previous version is that the enemy troops no longer charge systematically, which makes the battles more indecisive with more losses. Congratulations to the developers.

Have a nice day

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

Thank you for your answer. And thank you to Madsci for the new system for how the AI recruits troops. You smart guys.

I'll wait for the next version on moddb, I'm not on steam...

Have a good day

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 2.0

Hello I have just discovered the Christmas gift...the last version, as promised, of the mod. Congratulations and thanks to the whole team for this colossal work. The immersion and the depth of the game have been greatly extended, the bugs have been corrected, the new features are delightful. You deserve all our gratitude and our most sincere congratulations. Really impressive.

You have committed us to mention the anomalies encountered. I would like to point out the only one that I have noticed at this time. The texture of some horses is transparent. The Bay Rouncy Horse and Chesnut Rouncy Horse apparently.

Also a thought, this was already the case in the previous version, the proportion of zouaves in the union armies seems excessive. This does not reflect, unless I am mistaken, the reality of the composition of the armies at the time. But the AI certainly enrols according to criteria that must be impossible to control.

Have a nice day and a happy new year

Good karma+2 votes
Doulos83
Doulos83 - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 1.8

okay, no worries. let's face the adversity and the opponent, stand up.

thanks for all your answers

Good karma+2 votes