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Comment History
doom52014
doom52014 - - 19 comments @ Mars City Security

Thank you for your advice. I'll try to use it. However, I hope to see more locations with hurricane action and a bunch of monsters in the updates of your beautiful mod. I'm looking forward to the updates and thank you so much to you and everyone who created this cool mod.

Good karma+2 votes
doom52014
doom52014 - - 19 comments @ Mars City Security

You probably did not quite understand the essence of my question correctly. The bottom line is that the "DemonWars" mode in the form that it is now, is very boring. The problem is that the same monsters continuously respawn for one model of each type. Have you thought about making it more interesting due to the fact that the number of opponents constantly increased from wave to wave? I.e. first all the monsters appear one by one, then two, then three, and so on. And of course I would like to see the continuation of the company, new even more complex maps with a bunch of monsters and action. Where dozens of zombies and demons would immediately pile on the player, as in doom 1 and doom 2.

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Mars City Security

Good time of day. Please tell me when the continuation of the cooperative company will be released? I'm really looking forward to it. And also, rather a wish: Could you implement "demon wars" in the survival mode so that the number of monsters would constantly increase from wave to wave? And so respawn the same ones and one model of each. And thank you for your work.

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Mars City Security

Thank you for your answers. I'm certainly not selenium in modding, but can't I borrow this animation from the alpha version of Doom 3 itself? And in general, will there be division co-op missions in the upcoming updates?

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Mars City Security

Good afternoon. There are a couple of questions for developers: 1) Will the Resurrection of Evil expansion cards be added in the new updates? 2) In the alpha version of the zombie after the murder again stood up and attacked the player, did you think to implement this in your mod?
P/S And thank you so much for your modification. You've done a GREAT job!

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Fallout: Project Flagstaff

Any news on this project?

Good karma+2 votes
doom52014
doom52014 - - 19 comments @ Fallout Tactics: Crusade

:) the fact is that yesterday I asked all the same questions on the Russian-language forum but did not receive any sensible answers

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Fallout Tactics: Crusade

Thank you again
Reinar. Managed to figure out what the problem is. In the mod where I wanted to add new armor, there is simply no folder: IMPROVER_DATA. Instead, "ammotypes" was located at: Launcher\Data in a folder outside the mod. I added 3 new types of armor to it and they began to appear in the game normally) There are still a lot of questions mainly about creating missions and implementing them in the company. But I guess if I write them here I'll take up the entire tape))

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Fallout Tactics: Crusade

I ask for your help in one more question: There are sprites of new armor, when I register them in the tab Image\ sprites/armor/WBOS Armor. spr armor both on the ground and in the inventory is displayed normally. But when the character puts it on, nothing happens., i.e. visually it does not change.. How to register it in "Armor Type"? I.e. there are only suggested types of armor from the standard fallout, this one is not available for selection, and I need this armor but I do not want to remove or replace the old ones..

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Fallout Tactics: Crusade

Sad... But thanks for the clarification) I need a tank or an armored personnel carrier with a tank turret... By the way, I saw this robot in your fashion " Children of the Apocalypse 2"

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Fallout Tactics: Crusade

Thanks Reinar) The fact is that the actors of the machine I have in fashion is but I can not make an actor tank (more precisely, it is possible to make it stationary by attaching a turret tower to it, but I would like the tank to be mobile like the actors ' cars and could attack the player...

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Fallout Tactics: Crusade

Good afternoon. I have questions not about fashion but to you as an experienced mod creator: 1) How to make the music you need play in the mission (or as an option in a certain zone on the level)? 2) How to get AI bots to use the equipment that is in the game (i.e. the equipment itself: jeep, tank, etc. you can add it to the mission, but only the player uses it) How can you teach or force the trigger (script) bots of the enemy to sit in the technique and attack the player with it?

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Fallout Tactics: Crusade

Thanks) I'll see what's out there.

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Fallout Tactics: Crusade

Welcome. You are about the translation of the first part of "Children of the Apocalypse". If yes then of course ready to download.

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Fallout Tactics: Crusade

Oh great! As soon as I finish the translation and the passage of Children of Apocalypse 2, I will immediately evaluate it. I hope you do not stop there and we will see from you many more new high-quality works of Raynor.

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Fallout Tactics: Crusade

You know, everything is relative. The fact that there is no special activity on the forums does not mean that the game is not interesting to anyone. In any case, I personally will not be sent new projects on falout. For me, the games of the series remain faflout 1,2 and tactics and everything else is garbage. And I think that on our planet I am once and you are interested in it)) Well a modding guide would be great. The only caveat is that you will naturally write it in English (or Czech). And I need Russian leadership.... But anyway, thank you.

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Fallout Tactics: Crusade

Great! i'm more than friends with polish : ) I taught it once in school so it will be much easier to make a translation from it. If it is not difficult to post this translation (or a whole mod in Polish) here. Thank you again for your work. Since the topic of FT modding is interesting to me if you want, when I finish translating two parts of Children of the Apocalypse into Russian, I can help you with testing and refining your mods. I do not own the editor at a very high level, but I think I can add or edit existing characters, write texts, add new quests and dialogues (I have experience). And by the way, you did not think to take into your fashion developments from the fashion "Enclave" which is now abandoned by the authors. Or pick up a fallen banner) This mod is interesting in its own way has unique types of armor, new animations, partially destructible environment, and so on. i have already started to refine this mod for myself (fixed the lack of sounds, added and added new dialogues, adjusted weapons, characters, etc.). The only problem is that I don't know how to create new missions and work with the company editor.

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Fallout Tactics: Crusade

Dear Raynar, The work you do is amazing! i admit that i only recently discovered two of your previous mods: "children of the apocalypse 1-2" i myself do a little ft modding and after a cursory study of both of these mods, i see what a tremendous amount of work was put into them. I decided to contribute and began to translate these fashion on the Russian language. Looking forward to your new job: FT Crusade. Good luck to you and do not think that if here or on other resources you will not write a lot of laudatory reviews, then no one is interested. last but not least, there are difficulties in translating the first part of children of the apocalypse into russian, as it is written in czech. do you have an english version of this mod? There are no problems with the second part of the translation (I have already started it). (I apologize in advance for Google Translate).

Good karma+1 vote
doom52014
doom52014 - - 19 comments @ Syrian Warfare

Good game! Great strategy!

Good karma+3 votes