Victoria II modder, focused on modern history in general

Comment History
DoktorKure
DoktorKure - - 4 comments @ Modern History Mod (MHM)

I've never had this issue, were you able to recreate it?

Good karma+1 vote
DoktorKure
DoktorKure - - 4 comments @ Modern History Mod (MHM)

Excellent suggestion, I will add this in when I get to reviewing global institutions

Good karma+1 vote
DoktorKure
DoktorKure - - 4 comments @ Modern History Mod (MHM)

The differences are quite large actually. You are correct that it used CWE as a base, but it has diverged so much from CWE that it is very much its own mod, just as CWE used NWO as a base.

Key differences being:
- Improved space attempts mechanics
- Reduced startup event spam
- Climate change, Superstates, and a new feature of railroading the USSR to collapse like it did historically can be toggled via decisions at the start
- Alternate history flavor for the KMT in the event they win the civil war
- Added a cleanup mechanic that reduces player event spam to ensure a smoother gameplay with less unnecessary interruptions (no more development levels, bretton woods modifiers, population trends, economic focus popup events every time you annex a new province)
- Tweak conquest CB so that superpowers can annex entire countries regardless of size
- Consolidating factories into a smaller list that does the same thing and organizing the list of factories in the buildings tab
- Overhaul genocide mechanic to be more powerful with more military tech researched and add a new mechanic for migrating your primary/accepted culture pops to provinces under your control where they aren't the majority
and just recently
- Implement seasons that have effects on farm RGO production based on what time of the year it is and which hemisphere of the world they're in

Good karma+3 votes
DoktorKure
DoktorKure - - 4 comments @ Modern History Mod (MHM)

Oh yes anon, it's quite good. Sorry for the very delayed response, I'm much more active on github and discord.

Good karma+1 vote