RTCW takes place in 1943, where 30 round mags were far more common. To do that wouldn't make much sense IMO.
RTCW takes place in 1943, where 30 round mags were far more common. To do that wouldn't make much sense IMO.
Fair enough, it's not a make or break feature, it would just add to the immersion IMO, I can imagine the XRAY engine not being the easiest thing to work with. Lol.
Thank you for making this, it makes Vanilla Clear Sky (Which I still haven't completed, even after replatying SoC and CoP countless times...) a completely playable experience without resorting to any overhauls; I really like the "Alternate Ballistics" change in particular. It's exactly what the game needed. 10/10!
Works fine for me, are you installing it correctly?
Don't know about the first, but your second question it's a common thing to do with mods since that's fairly unbalanced.
This is really something that should have in the base game, good work! I also agree with daftestofpunk's suggestion, that would be a nice addition!
Very creative, I like the idea of this a lot. Adds a lot to the immersion, my character acts how I feel when this happens! :D
This mod does something to the "More fast travel locations" Mod; it prevents fast travel from working, any idea why that would be?
Awesome work.
Looks very nice. I like it, good job!
Happens to me too; Direct X 11 enhanced.
Awesome job. Makes each artefact choice meaningful and more in-depth. 10/10!
This looks AMAZING!!! I really hope you guys continue to update and polish this. Far Cry 2 is a masterpiece and never really gets the love it deserves, especially where modding is concerned. Thank you for your continued efforts!
No it does not, it's been removed from 1.73. You'll need to reinstall 1.72 with the new races to play the campaign.
Try using 7zip to extract, alternatively if that doesn't work, try using a download manager to download the file if you haven't already.
Did you also install the Tyranid mod?
Awesome mod! It simply expands the gameplay instead of attempting to overhaul the gameplay mechanics.
However there are a few problems I have, gameplay-wise.
- Changing the win condition from destroy HQ to annihilate. Is there any way to change this? It turned DoW from relatively quick battles into "Hunt the invisible webway that could be literally anywhere on the map" or "Waste 20 mins finding and destroying the one boyz hut on the absolute other side of the map."
- The strongholds. I'm all for a difficulty increase, but come on! How am I able to defend myself from increasingly difficult assaults from fully upgraded units in the SM HQ for example, straight into my base with little to no req, and they just keep coming. The req I gain is generally wasted attempting to reinforce my wounded squads.
Of course, it makes a lot of sense for the strongholds to be that fdifficult, for obvious reasons. But with so little req to play with (Moving up and taking other points generally triggers either more enemies, -enemy chaos on top of Eldar and Orcs attacking you, for example in the Eldar stronghold.- or some kind of game event that just makes things more difficult. I have nearly a full honor guard as chaos, yet they cannot hold off so many sternguard vets coming at a constant pace. I just I feel like that should be what hard difficulty is, not "normal!"
The skirmishes on the other hand were great, the AI can definitely hold their own and destroy you if you're not quick enough.
I realize "Titanium wars" is an old mod, and all in all this is an awesome mod, however the stronghold missions were a little much.
Will we really need to wait two versions for the campaign to be put back in? ;_; Why was it taken out?
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