- Community and PC Gaming enthusiast. - Former NVIDIA Forum and Club SLI community manager.

Comment History
djn00b
djn00b - - 2 comments @ Star Wars LU (SWLU)

Thanks for the reply.

Good karma+1 vote
djn00b
djn00b - - 2 comments @ Star Wars LU (SWLU)

Been having fun. A massive thank you. I have a few questions. (incoming wall of text sorry LOL)

1) I was using a mod from LU's compatible mods list, repair laser rate pack, and it conflicts with SWLU because it modifies TBullets.pck. I kept thinking that the weapon ranges were really short considering they had been doubled.

So the question is, if I take repair laser mod out (and possibly just make the change to the repair laser in the SWLU file myself) does that mean that every ship already spawned won't have the correct weapon ranges?

2) I am seeing some issues with the bounce script with respect to attacking stations. The ships just barrel right into them. Is this some kind of normal limitation with that script? I am wondering if I might have some other kind of mod conflict as I'm using cheat collection, which I think has possibly an older version of bounce baked in it.(not sure on that)

Related to that, and again wondering if there is some mod conflict, I can't seem to set my ships to attack a station like normal. ie, the station isn't recognized as an enemy. I have to select the station as a target and order ships to attack my target. Is this normal. Is there something I'm missing or do you have some suggestions on how to attack stations?

3) When I go to launch the game from the launcher, I always get an error saying the file is the wrong version. This is using the nosteam file as per LU's instructions. I've had no issues with the game or mod running but wondering if the error is normal.

4) Questions about fleet set up for my own fleet. (not using mlcc) Is there a way to get my fleet to all jump at the same time instead of trickling in through a gate one at a time? I have been having the ships in my fleet just set to either "escort attack my target" or "escort attack nearest enemy" It seems like this is the only way I can have them continue to follow me but both have downsides. attack my target is good to have focus fire on capitals but then they literally only attack my target. Attack nearest enemy sometimes ends up with larger ships going after fighters. I tried setting them up in a wing but then I have very limited attacking options. So how should I be doing this then? I'm a little lost.

OK that's it for now. Thanks again for the great mod. I'm really loving it.

ps, Not sure if you can answer but is 1.25 close to coming out? Just wondering if I should wait a bit to start a new game with the update (per the potential issue in my first question)

Good karma+1 vote