Been gaming since i was a little kid, and I've always wanted to make them. I'm from the USA, but I'm Canada right now in film school for 3D.

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I hadn't actually planned on doing much in ZBrush with this model right away. I created the base mesh in Maya 2008 as something I can use over and over again to start off character models. I took it into ZBrush to test a few things, specifically Transpose, because I'd never used transpose before.

But, like usual, I just had too much fun in ZBrush. I got carried away and just continued to sculpt. I wasn't aiming to get anything 100% realistic, I didn't use any anatomy reference, I just sculpted what I've practiced for so long! This model was just for fun, nothing to compete with realism.

The original base mesh that I mentioned is not complete. It would be, if I had the time to do this stuff (I hate school). In fact, you can see holes in the bottom of the geometry because it had n-sided polygons when I exported it to ZBrush, and ZBrush is only capable of dividing meshes with triangles and quads, so when ZBrush imported the OBJ, it just dumped those polygons.

Anyway, you can see them in my gallery and by clicking the thumbnails below!

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