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This is a torso I did just for fun. In fact, I really didn't mean to do this much, I just get caught up in working with ZBrush.
The base mesh is a work in progress that I made in Maya 2008, if anyone wants to see it I can post some screens of that too. But, like I said, it's a work in progress. You can see at the bottom of the mesh there are holes in the geometry, that's because there are n-sided polygons on the cage and ZBrush just dumped them when it divided the model. (Hence the Work in Progress cage model comment.)
I really only wanted to test a few things, but I got caught up in ZBrush.
Very nice. I have ZBrush on my computer though I have yet to actually really get into it and work on anything. Perhaps I should.
This is really really good!