Been gaming since i was a little kid, and I've always wanted to make them. I'm from the USA, but I'm Canada right now in film school for 3D.
This is a torso I did just for fun. In fact, I really didn't mean to do this much, I just get caught up in working with ZBrush.
The base mesh is a work in progress that I made in Maya 2008, if anyone wants to see it I can post some screens of that too. But, like I said, it's a work in progress. You can see at the bottom of the mesh there are holes in the geometry, that's because there are n-sided polygons on the cage and ZBrush just dumped them when it divided the model.
I really only wanted to test a few things, but I got caught up in ZBrush.