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Comment History
dfr1238
dfr1238 - - 11 comments @ TRX: Fresh Start (1.4)

DRX DA: Dynamic anomalies randomized for l12_stancia_2
DRX DA: Dynamic anomalies randomized for pripyat
DRX DA: Dynamic anomalies randomized for zaton
DRX DA: Dynamic anomalies active on mil_smart_terrain_4_3
DRX DA: Dynamic anomalies refreshed for l07_military
intro_start game_loaded
* MEMORY USAGE: 638081 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
run tutorial called
! [SCRIPT ERROR]: ...all of chernobyl\gamedata\scripts\ironman_manager.script:14: attempt to perform arithmetic on upvalue 'sleep_hrs' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...all of chernobyl\gamedata\scripts\ironman_manager.script:14: attempt to perform arithmetic on upvalue 'sleep_hrs' (a nil value)

Good karma+1 vote
dfr1238
dfr1238 - - 11 comments @ TRX: Fresh Start (1.4)

i get crash when i sleep,my game is CoC 1.4.22,when i replace ironman_manager.script from Anomaly is fix,idk why

Good karma+2 votes
dfr1238
dfr1238 - - 11 comments @ Qore Devlog 2

oh i find it
cl_decals_fadetime 20 how long decals take to fade away
cl_decals_time 0 how long before decals start to fade away

Good karma+3 votes
dfr1238
dfr1238 - - 11 comments @ Qore Devlog 2

DF,did have cvar can set how much time blood stay on wall/floor? idk how to set,thanks

Good karma+2 votes
dfr1238
dfr1238 - - 11 comments @ Qore Devlog 2

Can't wait 0.7 coming out,really nice mod

Good karma+2 votes
dfr1238
dfr1238 - - 11 comments @ qorev06b

is happen on E1M3,kill the zombie near gold key with in water,you can test it

Good karma+1 vote
dfr1238
dfr1238 - - 11 comments @ qorev06b

just ask,the giant blood cloud is fixed on this version? or my setting is wrong?

Good karma+1 vote
dfr1238
dfr1238 - - 11 comments @ qorev06b

what darkplace version you use, author?

Good karma+1 vote
dfr1238
dfr1238 - - 11 comments @ Qore

keep up dude,great job!

Good karma+2 votes
dfr1238
dfr1238 - - 11 comments @ qorev06

thanks you to fix it,you make my childhood dream become true

Good karma+1 vote
dfr1238
dfr1238 - - 11 comments @ qorev06

i found some bug
1.sometime monster get rip limb off but still live will turn to Invincible.
2.when too many gib float on water will spawn big blood fog to whole map.
3.sometime deadbody will float forward on darkplaces engine.
4.in coop,sometime deadbody will stand up.

good mod on quake i never seen before,finally see more gore on this game,thanks you

Good karma+3 votes